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Re:Vibethinking on Friday January 16, 2026 @12:32PM (#46649133)
Thanks! It's a custom Next.js app I built from scratch. Nothing fancy, just MDX for the notes, deployed on Vercel. I like having full control over the design/UX rather than using a static site generator.

Show HN: A mobile-first React share sheet with native sharing

https://sharesheet.gwendall.com

I built this because I kept re-implementing share UIs that worked well on mobile but still allowed customization.Ships with a Tailwind-based drawer UI, but the core is fully headless - use the hook to build your own UI, or drop in the prebuilt components. Supports native Web Share API with automatic fallbacks, and fetches Open Graph previews for shared links.Demo:...

( Read More... | no comments | 2 points | on HN )
Love the idea! Just submitted one.

Show HN: SuperClaude – Supercharge Your Git Workflow with Claude Code

https://github.com/gwendall/superclaude

I've been using Claude and found it pretty useful to write documentation and changelogs to keep track of my different projects. I often repeated the same tasks and prompts so ended up building a cli to automate it.Which led me to build SuperClaude. It enables easily drafting useful commit messages, CHANGELOGs, READMEs, code reviews, with simple cli commands.I just open sourced it today - feel...

( Read More... | no comments | on HN )

Show HN: I built a cli to let AI write your git commits, README, CHANGELOG, etc

https://www.superclaude.sh/

Hey HNAfter years of shame-committing with messages like "fix stuff", "update things", and "polish", I finally snapped and built SuperClaude.It's a CLI that connects Claude AI to your git workflow. You just run `superclaude commit` and it analyzes your changes, understands the context, and writes proper conventional commits that actually make sense.But then I got carried away and added: - Smart...

( Read More... | no comments | on HN )
Re:Show HN: Nexus.js - Fabric.js for 3D on Tuesday June 17, 2025 @01:23PM (#44301480)
I’ve initially started building it for AR / face filters but figured out it could be nice to abstract the whole simple positioning / controls logic as a stand alone lib.
Re:Show HN: Nexus.js - Fabric.js for 3D on Tuesday June 17, 2025 @01:22PM (#44301460)
Fixed!
Re:Show HN: Nexus.js - Fabric.js for 3D on Tuesday June 17, 2025 @11:04AM (#44300116)
Updated
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @08:59PM (#44294752)
Agreed. I’ve added the white background last minute because it looked better. But texts don’t look so good on it.
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @08:56PM (#44294743)
Yes
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @08:44PM (#44294682)
Good catch. There was one before, just didn’t update this message yet!
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @08:00PM (#44294468)
Thx for the feedback. I agree.
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @07:58PM (#44294454)
Sorry for the banana. Yes two-finger gestures feel natural for zooming. I just didn’t implement them properly yet because i figured out there were cross browser issues with them on safari mobile. I’ll get something working.
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @07:36PM (#44294336)
Nothing else. You’ve reached the peak.
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @07:32PM (#44294320)
And sanitary industry
Re:Show HN: Nexus.js - Fabric.js for 3D on Monday June 16, 2025 @07:23PM (#44294279)
I like the fact it allows you to write clean declarative code. Imperative becomes quickly messy imo.

I’d need to find a good api to make it open source. It’s a mini ecs system handling the object states atm.

I think the main advantage over vanilla threejs would be built-in user-friendly controls and opinionated common object types (think remote glb models, plane images, etc)

Show HN: Nexus.js - Fabric.js for 3D

https://punk.cam/lab/nexus

I was looking for a tiny library to easily transform both 2D & 3D objects with simple mouse / touch controls and a fixed camera, in the browser.Like a simple 3D editor but without requiring the user to be a Blender expert.Couldn't find anything lightweight, so I’m building one. Think Fabric.js but for 3D. Built entirely with Three.js / R3F.Borrowed some inspiration from VR/AR interaction...

( Read More... | 28 comments | 38 points | on HN )
funny thing: you would be raising millions in seconds if you launched the same project and stuck the label "play-to-earn" to it today
It is now stand-alone and doesn't mess with global scope anymore (except for the "way" object allowing you to set watchers, etc)
Re:Way.js – Simple two-way databinding on Wednesday August 20, 2014 @07:41AM (#8201911)
it is now dependency-free
Thanks! Fixed. I added a "way-html" attribute (boolean, false by default) that you can pass to your DOM elements.

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