gdtfmaster
Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance for OpenUSD
on Wednesday August 02, 2023 @01:46AM (#36967363)
For entertainment, there has been MVR - My Virtual Rig - specification. The My Virtual Rig file format allows programs to share data and geometry of a scene for the entertainment industry.
Official repo: [1]
Current Spec: [2]
WIP for DIN Spec release: [3]
[1] https://github.com/mvrdevelopment/spec/
[2] https://github.com/mvrdevelopment/spec/blob/main/mvr-spec.md
Re:Google is already pushing WEI (web DRM) into Chromium
on Wednesday July 26, 2023 @10:32AM (#36878368)
Good suggestion, did that, thank you.
Re:General Device Type Format is to describe devices for the entertain...
on Friday June 16, 2023 @12:52PM (#36359839)
GDTF has been created to be able to describe static or moving heads, trusses, distro boxes, lasers... in an open, license free yet DIN Spec certified format.
Re:Tell HN: Unreal Engine and Vectorworks for Live Events – Webinar
on Wednesday April 19, 2023 @10:44AM (#35628786)
Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Make sure to register to receive access link.
Tell HN: Unreal Engine and Vectorworks for Live Events – Webinar
Re:BlinderKitten, A free lighting software without restriction
on Wednesday March 08, 2023 @02:50AM (#35066383)
There are xsd and schematron schemas [1], see docs generated from the xsd [2]. The GDTF editor on https://gdtf-share.com [3] also has deeper internal validation some of the data logic.
[1] https://github.com/mvrdevelopment/spec
Re:BlinderKitten, A free lighting software without restriction
on Wednesday March 08, 2023 @01:14AM (#35065840)
I have no connection to the project, but in the navbar is a link to their YT page.
Re:BlinderKitten, A free lighting software without restriction
on Wednesday March 08, 2023 @12:53AM (#35065733)
Sure.
The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1]
Juce framework [2]
OrganicUI [3]
Re:BlinderKitten, A free lighting software without restriction
on Tuesday March 07, 2023 @04:59PM (#35061867)
BlinderKitten is built on top of JUCE framework, with the OrganicUI.
There are several open source DMX lighting consoles for desktop, this one seems particularly nice and with fresh controlling paradigm ideas.
BlinderKitten, A free lighting software without restriction
Re:BlenderDMX Release 1.0.0 Vanilla
on Sunday March 05, 2023 @04:23AM (#35028106)
BlenderDMX is an open source, Blender based tool to visualize DMX lights. The lights are defined via GDTF (an open format to describe these devices). It is exciting to see a free, GPL-3.0 licensed visualizer. It still leaves much to be desired, but it seems to be a good starting point for an open source solution to DMX visualization.
BlenderDMX Release 1.0.0 Vanilla
Open source GDTF visualizing tooling based on Blender gains support for MVR
Chat GPT, please generate a GDTF file
Re:Why Unreal Engine 5.1 is a Deal
on Sunday November 27, 2022 @07:27AM (#33762515)
5.1 also includes improved DMX Plugin for proper lighting shows, the plugin adds support for DMX over Ethernet (sACN, Art-Net) and allows lighting fixtures based on devices imported via GDTF [1], [2].
[1] http://gdtf.eu/