gamlegaz
Re:Show HN: Moos.app – Interactive animated experiences for the web
on Tuesday December 07, 2021 @01:45PM (#29476532)
> - I found that using SVG or HTML for complex animations is way to slow. That's why moos.app uses a custom WEBGL renderer.
Did you try Canvas2D? Also curious to what you used for the 2D rendering, did you do your own implementation?