galapago
Wing Commander 2 source reconstruction and SDL2 port
*Rats!* (1994) source code reconstruction using Qwen 3.8
Wing Commander 1 source reconstruction
Adventures in Automated Smart Contract Testing: A Spark Is Born
Show HN: MCP support to guide smart contract fuzzing campaigns in Echidna
Echidna 2.3 released with symbolic execution, Foundry integration and more
Who Has Security? A list of blockchain companies with in-house security
Formal verification effort for the ABDK Math 64.64 library using echidna/hevm
Echidna Enters a New Era of Symbolic Execution
Quimera: feedback-driven exploit generation for smart contracts using LLMs
Show HN: Quimera, a data-driven exploiter for Ethereum contracts using LLMs
The call for invariant-driven development
Re:Mystery-o-Matic: Solve a murder mystery every day
on Thursday January 16, 2025 @02:25AM (#42722377)
You mean the website was not loading?
Re:Mystery-o-Matic: Solve a murder mystery every day
on Thursday January 16, 2025 @02:24AM (#42722374)
I think the game tries push the player to be as efficient as possible with the information extracted from each clue. While this is true that more evidence is better in real life, it is also the case that finding and analyzing each of these takes time and effort, that need to be used efficiently.
Re:Mystery-o-Matic: Solve a murder mystery every day
on Thursday January 16, 2025 @02:20AM (#42722345)
I'm the creator of mystery-o-matic. I'm surprised to see it in HN again (as it was previously discussed) but happy to take any questions about it. Btw, the code to produce the puzzles and the website itself is all open-source: https://github.com/mystery-o-matic/mystery-o-matic.github.io
Re:Mystery-o-Matic: Solve a murder mystery every day
on Thursday January 16, 2025 @02:18AM (#42722336)
It's partially inspired by murdle, but I think it is different enough. Murdle is all about logic clue (with some small mini games like find a finger print and such). Mystery-o-matic is about temporal and spatial reasoning, with their own constrains and quirks. It's also open-source (https://github.com/mystery-o-matic/mystery-o-matic.github.io).
Agents keep thanking each other when using GPT-3.5-turbo
ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed with tons of games
Help us to test the upcoming ScummVM 2.9.0
Re:ScummVM adds support for Castle Master (1990)
on Saturday November 09, 2024 @11:01AM (#42095093)
The Amiga support is coming: https://www.reddit.com/r/amiga/comments/1gilybh/enter_castle... but still some reverse engineering to do.
ScummVM adds support for Castle Master (1990)
Re:Douglas Adams' Starship Titanic game website (1998)
on Saturday July 20, 2024 @04:38PM (#41019647)
A remainder that the game can be played using ScummVM[1]
[1]: https://wiki.scummvm.org/index.php?title=Starship_Titanic
Re:Douglas Adams' Starship Titanic game website (1998)
on Saturday July 20, 2024 @04:34PM (#41019617)
That game was not really remastered, but instead they "used AI to remaster the original game footage to HD quality using a rare Japanese DVD release of the game". It is also not an official release (the game is not sold in any digital platforms, unfortunately).
Douglas Adams' Starship Titanic game website (1998)
Total Eclipse (1988) announced for testing in ScummVM
Thimbleweed Park support is coming to ScummVM
Improving the State of Cosmos Fuzzing
Re:ScummVM officially released in the App Store
on Saturday December 30, 2023 @02:32PM (#38818224)
Not any more: https://www.scummvm.org/news/20231206/
Re:ScummVM officially released in the App Store
on Saturday December 30, 2023 @12:27PM (#38816906)
There is another HN thread to discuss that release here: https://news.ycombinator.com/item?id=38816506