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It's much faster with recompilation than without, but I agree that it's slower than expected (compared to, for example, qemu-tcg).
There is still room for improvements (e.g. eflags updates, 16-bit instructions, call/ret optimisations, main loop), but part of the problem is limitations of web assembly (no mmap, only structured control flow) and browser engines (memory blow up on large generated wasm modules, related to control flow).
The webvm folks explain the control flow problem quite well, and seem to be doing a better job than v86: https://medium.com/leaningtech/extreme-webassembly-1-pushing...
SerenityOS: http://copy.sh/v86/?profile=serenity (one of their developers contributed PAE support to v86, which is extra cool. I believe it contains their own browser.)
ReactOS: http://copy.sh/v86/?profile=reactos
Haiku: https://copy.sh/v86/?profile=haiku
9front: http://copy.sh/v86/?profile=9front
Android: http://copy.sh/v86/?profile=android
KolibriOS: http://copy.sh/v86/?profile=kolibrios
HelenOS: http://copy.sh/v86/?profile=helenos
Oberon: http://copy.sh/v86/?profile=oberon
QNX: http://copy.sh/v86/?profile=qnx
Windows 95 with IE 3: http://copy.sh/v86/?profile=windows95-boot
Windows 98 with IE 5: http://copy.sh/v86/?profile=windows98 (run networking.bat)
Windows 2000 with IE 6: http://copy.sh/v86/?profile=windows2000 (run networking.bat)
v86 running in v86 (the inner one is running in node): https://copy.sh/v86/?profile=archlinux&c=./v86-in-v86.js
As well as most BSDs and Linuxes, as long as they still have i686 support.
I'm not sure what exactly cheerps is used for; v86 is mostly used to demo operating systems (mostly hobby and vintage). We recently got SerenityOS to run: http://copy.sh/v86/?profile=serenity
f=[];p=[1];g=h=2;s=0;t=500;for(i=0;23>i;i++)f[i]=j=-16380;f[23]=-1;onkeydown=e;e(e);function e(b,a){(k=b.which)?k-38?k&-3^37||(g+=a=k^37?-1:1):(z=p,v=p[2],c=p[1],p=[2*v&2|4*c&4,p[3]/2&1|v&2|2*c&4|4*p[0]&8,p[3]/4&1|v/2&2|c&4|2*p[0]&8,v/4&2|c/2&4]):s-j&&setTimeout(e,100+t,h++);m=p[0]<<g;l=p[1]<<g;_=p[2]<<g;o=p[3]<<g;f[h+=32==k]&m|f[1+h]&l|f[2+h]&_|f[3+h]&o?a?g-=a:k^38?(f[h]|=l,f[--h]|=m,f[2+h]|=_,f[3+h]|=o,h?(g=6,x=new Date%7*4,p=[h=0,2908739>>x&15,266758006>>x&15],t*=.97):s+=" Game Over!"):p=z:k^32||e(b);for(y=_=o="";24>++y;o+="\n")for(f[y]+4||(f.splice(y,1),f.unshift(j),s+=++_,o="",y=2),x=14;x;q.textContent=o+s)o+=" X"[(f[y]|p[y-h]<<g)>>x--&1]}The code is here: https://github.com/copy/v86
Show HN: Windows 98 in browser
Show HN: I Wanna Be Thy Copy
JavaScript x86 emulator on github
I'm aware of the problem with big integers. I'll look into this more closely, thanks for your help.
Regarding workers: I need some restructuring to get this working. I'll also need to figure out the fastest way to exchange the canvas buffer between the worker and the browser.
I'm considering writing some articles, just need to find some free time.
Regarding GPFs: This is one of the few things that are not completely implemented yet, I'm working on figuring this out.