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Where HTTPS Fails

I've read Jeff Moser's article "The First Few Seconds of an HTTPS Connection" (http://www.moserware.com/2009/06/first-few-milliseconds-of-https.html) which describes in detail the exchanges made by client and server to establish a data channel that both agree is secure.Viewing this interaction as an instructive web security problem, where does HTTPS most often fail? Where does it seldom fail?...

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Re:GameBoy Programming Manual on Monday July 29, 2013 @12:16PM (#6122016)
The NES had 32K addressable RAM...while some behemoths like Castlevania 3 (http://en.wikipedia.org/wiki/Castlevania_III:_Dracula%27s_Cu...) had 256K of program code to fit in that little box. Every game company solved this problem differently, it seems: http://wiki.nesdev.com/w/index.php/Mapper