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fwee

Hi HN! I built Canban (https://canban.dev) so I could manage human context on a Kanban board. If you've try vibe coding, you know how exhausting switching across terminals gets.

My workflow: I discuss the feature with an agent on a card, then I drag the card into develop, the card follows a github-action-like workflow to automatically dispatch agents in a Git worktree and land changes through a local merge queue, with all feature context and progress tracked on the kanban board. Under the hood it pairs `libghostty-vt` with `herdr-core`, so it runs and detects most mainstream agent CLIs.

Tech stack:

- Rust

- longbridge/nsh for macOS UI

- libghostty-vt for terminal

- herdr-core for agents

Re:Core: New way to develop video games on Tuesday September 10, 2024 @01:56AM (#41497573)
Indeed, making an engine is a guaranteed reward. You put in time, make an engine that can draw something, and you succeed, receiving a dopamine reward. But making a game is really risky; a programmer may put in a lot of time and hope, then still fail. I think lots of programmers don't want to take the risk of failure.
Re:Jonesforth Port to RISC-V on Saturday December 26, 2020 @04:26AM (#25542344)
Thanks for correcting. Compared to the original, the documentation is just replaced with some keywords. It needs more works to do to make it a useful tutorial.
Re:How We Went from 30 Servers to 2: Go on Wednesday March 13, 2013 @12:52AM (#5366875)
Rails is not for API,why not use eventmachine?
Re:Ruby 2.0.0 Released on Sunday February 24, 2013 @05:25AM (#5273713)
Should we learn some 'new' and 'fast' language, then code slow service?