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fritz_vd

Re:Developing for the NES and using JS on Thursday August 11, 2016 @03:52AM (#12266784)
Most of the credits should go to Michael Matuzak who did something similar and which I used as a starter for the JS demo: https://www.youtube.com/watch?v=NiOW-swy2Ys
Re:Lime Text: Open Source Sublime Text clone on Tuesday August 19, 2014 @03:36AM (#8196322)
Cool! I hope the community of SublimeText/Emacs/Vim/ will not tear you a new one. As editor wars always tend to get quite heated..
Re:Google, it's time – We want Scala for Android on Monday August 18, 2014 @09:53AM (#8192600)
Um... why .. on .. earth.. scala. Make it stop.
very cool
Re:HipHop: A "Popcorn Time" for music on Thursday June 05, 2014 @08:01AM (#7851420)
Exacty.. Is it also their "belief" that artists that worked hard on something should not be paid for what they made? Because then I think that would be as awesome as: Hey I have an idea, and you can be my partner. There is no money involved now, but would you be willing to work for a year without pay? See you Idea-Man
Re:Tell HN: Call your mom on Sunday May 11, 2014 @09:01AM (#7728592)
good luck today
Re:Pharo 3.0 (the immersive live environment) Released on Wednesday April 30, 2014 @10:33AM (#7673538)
Anyone have any examples of use cases for Pharo? Is it similar to a numpy/matplotlib/ipython stack?
Re:Seznam, a Czech search company, previews 3D maps on Thursday April 17, 2014 @10:24AM (#7603717)
Does that mean this isn't cool? This is off the hook. Looks very similar to the iPad versions of Berlin.. high-res images quite a smart Level-of-detail differentiating between zoomlevels. With .bin files (maybe to keep the format closed? are just raw speed?)

If this is done in an automated way they are on to something pretty great.

Also to do this, is really really hard/lots of work. So kudos for that.

Re:Superhero.js – One stop for JS Knowledge on Monday April 07, 2014 @10:00AM (#7546485)
Awesome stuff. Although this has already been shown off here before: https://hn.algolia.com/?q=superhero.js#!/story/forever/0/sup...
Re:Flash is dead, long live OpenFL on Saturday March 22, 2014 @01:28PM (#7449979)
It's maybe a bit more polite to say: Flash is not dead, it now compiles to multiple targets :)
Re:Flash is dead, long live OpenFL on Saturday March 22, 2014 @01:15PM (#7449919)
Awesome overview. It's fairly easy to start with. Especially for 2D game. It compiles to JS as well fairly painlessly. Some difficulties occur when your start using oldschool Flash stuff such as "BitmapData" etc. Or fonts. But other than that it's pretty great.
Re:First 3D Commercial Web Game Powered By asm.js on Thursday December 12, 2013 @11:00AM (#6895098)
this is quite remarkable
Re:Why you should use OpenGL and not DirectX on Thursday December 05, 2013 @10:35AM (#6854871)
thank you.. this is awesome.
Re:A WebGL game engine on Thursday November 21, 2013 @09:17AM (#6774717)
Yes.. That is kind of crazy. Why is it all of a sudden on HN?