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fgeahfeaha

I found that if you follow a bunch of people on twitter who specialize in a niche topic you'll see a lot of casual interesting conversations there

But the problem is that you can't start new discussions or ask a question unless those people follow you back because no one will see/reply to your tweets

Ask HN: What is stopping AWS from raising prices?

A common silicon valley move is to acquire a ton of users with a low priced product, then slowly keep raising the price over time to increase profitability.With so many companies deeply entrenched with AWS, what happens if they do this?Its not like netflix where you can just cancel it if the price raises too much

( Read More... | 16 comments | on HN )
That's a failed repro then right?

Below 110K is below -163.15 Celcius

How would that compare to other superconductors?

Yeah to me the block system thing just makes a lot of sense
Game engines usually have their own runtime formats and just have an importer
I do graphics programming on a game engine
I did 3 years of EE then switched to CS so I've experienced both

EE was definitely harder mainly just because engineering had you taking a lot more credits at once

Also debugging software is so much easier than hardware/circuits

Yup, you just can't beat standardization

The support is way better because there isn't a million different models

Other people have mentioned ray-tracing in one weekend

Complimentary to that I would recommend TinyRenderer

https://github.com/ssloy/tinyrenderer/wiki

This one is a CPU-based rasterizing renderer, it gives you a good understanding of what a GPU graphics pipeline does underneath.

In the graphics world the two common ways of rendering things are either rasterization or raytracing.

Raytracing is basically all the movie/VFX/CGI/offline renderers (although it is also being used for certain parts of real-time in recent years)

Raster is how most real-time renderers like the ones used for video games work.

If you're interested in graphics I'd highly recommend implementing a ray-tracer and a rasterizer from scratch at least once to get a good mental model of how they both work.

Re:Human Shader on Thursday July 20, 2023 @05:37PM (#36807093)
woah woah dude, spoilers!
Re:Human Shader on Thursday July 20, 2023 @02:15PM (#36804440)
Next year the worksheet is just the rendering equation and a list of vertices/lights/transforms