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feistyio

Re:Gitrob – OSINT gathering tool for GitHub on Wednesday January 14, 2015 @07:21PM (#8890129)
Looks like the author has since taken your advice although the thumbnails remain uncensored.
Re:OpenGL Is Broken on Friday May 30, 2014 @11:00AM (#7822136)
As is your server.
Re:Ask HN: Who wants to be hired? on Friday May 02, 2014 @09:05AM (#7685383)
Brisbane, Australia | Remote | Full Time / Contract

Stack: Node.js, JavaScript/CoffeeScript, WebGL

Resume: https://gist.github.com/pyrotechnick/d2a0d8bb825300d204bd

Demos: https://youtube.com/user/pyrotechnick

Contact: pyro [at] feisty [dot] io

I love pushing the envelope with JavaScript.

Re:Ask HN: Freelancer? Seeking freelancer? (April 2014) on Tuesday April 01, 2014 @09:40AM (#7508044)
SEEKING WORK - Brisbane, Australia (Remote OK)

Realtime JavaScript development.

WebGL, WebSocket, WebRTC, Node.js, etc.

Bachelor of Games and Interactive Entertainment.

10+ years professional experience.

JavaScript/CoffeeScript, HTML+CSS, C/C++

http://github.com/feisty

http://youtube.com/pyrotechnick

Re:Grasp: Structural Search and Replace for JavaScript on Saturday November 02, 2013 @06:29PM (#6661122)
Fun facts:

Grasp is by the author of LiveScript[1].

This was submitted by the author of CoffeeScript[2]

[1] https://github.com/gkz/LiveScript

[2] https://github.com/jashkenas/CoffeeScript

Re:Readings in distributed systems on Thursday October 31, 2013 @02:37PM (#6648832)
You might also like the "Think Distributed" podcast:

http://thinkdistributed.io

Re:Particle effects in JavaScript on Monday October 28, 2013 @09:04PM (#6631093)
Dear author:

If you refactor the object/array/Float32Array instantiation in the redraw loop out into one-off allocations you will see a remarkably improvement in performance in terms of garbage-collection.

Re:Newton - Javascript Physics Library on Wednesday October 23, 2013 @03:31PM (#6601105)
I wish you all the best with your ambitious project ^w^

You should seriously consider employing techniques such as LLJS[1] to avoid thrashing the GC.

At the very least use typed arrays à la glMatrix[2] rather than a Vector prototype.

Typed arrays have the added benefit of interoperability with WebGL and Canvas2D via Function::apply.

---

[1] http://mbebenita.github.io/LLJS

[2] http://glmatrix.net