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Show HN: Ffvii Realtime – speed up FFVII Tactical Mode slow-mo to realtime

https://github.com/robesris/ffvii-realtime

I made a tool that detects and speeds up Tactical Mode slow-motion in Final Fantasy VII Remake/Rebirth/Revelation so that it plays smoothly in real time.Motivation: The Final Fantasy VII Remake and Rebirth games are beautiful and have a unique and interesting combat system. However, what's fun to play is not necessarily fun to watch, and FFVII combat footage is filled with frustrating spans of...

( Read More... | no comments | 2 points | on HN )
Thanks! I should have been more precise and said that each player's LiveView socket is a separate process, and each game is a PubSub topic. But yes, games are persisted in a database after each move so you can close the window, come back later, re-join on your phone, etc, just like you'd be able to do on chess.com. So games that are abandoned currently stick around in the database, but don't keep a long-running process up unless someone actually has their browser open the whole time. Games with a timer (regular games that were started with a per-move timer and all tournament games) eventually time out in a loss for the player who let the clock run out, but those stick around as well - you can view replays of any finished game.

Deploys and restarts don't impact too much - sockets just reconnect and the state reloads from the db.

Show HN: Navia Dratp – an online version of an out-of-print Bandai strategy game

https://naviadratp.com/

I built an online version of Navia Dratp, an out-of-print chess-like strategy game by Bandai (think chess plus mana and deckbuilding).One interesting part was the Claude-powered AI opponent. The critical part wasn't getting it to play, it was making it safe: the backend only ever hands it server-validated legal moves to choose from, so a hallucinated or malformed move can't corrupt game state....

( Read More... | 2 comments | 2 points | on HN )
Re:Bring Back Crappy Forums on Thursday July 02, 2026 @07:28AM (#48759737)
This is a great point, having experienced just this firsthand just recently. I launched an online boardgame and tried announcing it in a bunch of different places - boardgamegeek, some relevant subreddits, elixirforum. While the other forums got views, the one that actually got some real engagement and comments was the boardgamegeek forum, arguably the "crappy" one of the three. Although it's "crappy" only in the sense that it's pretty no-frills and just feels kind of old-school.
The unfortunate thing is that there actually already is a government mechanism for this, in the US at least, but it's been lobbied against by the industry [0]. So like, there already is a way to do this, the same way that libraries are allowed to preserve copies of every book, but the video game industry blocks it from happening.

[0] https://www.gamedeveloper.com/business/u-s-copyright-office-...

Ah sorry, just saw that you already answered the stack question.
This is delightful, and I love the choice of artwork. Curious what you built it in, is it open source?
Re:Show HN: Chess-Inspired Roguelike on Thursday June 25, 2026 @09:54AM (#48673451)
This is really fun and intuitive. Pretty, too. What did you build it in?