eviledamame
eviledamame on Hacker News
Posted by
eviledamame on Friday March 07, 2025 @07:54PM
from the show-hn dept.
https://github.com/alexcrist/blundle
Similar to the game "Worldle" (https://worldle.teuteuf.fr/) but a bit different!
the turn order is shown at the bottom. although i do think it could be improved. adding additional highlighting around "power plays" (moving opponents piece, then immediately own piece) could be helpful
yeah good point, something like that could definitely help
I love that! A very similar situation was also the inspiration for this variant- a beginner friend and I wanted to play but make the game less serious and more funny
The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it is playing out as normal chess. However the turn order is five normal moves, followed by two blunder-for-opponent moves, repeating
My observations so far is that this game mode causes a lot of draws- because when a player gets a "power play" (moving opponent's piece, then immediately own piece) they can nullify pretty much any attack. It does seem like restricting mobility to your important pieces like the queen and rooks can be advantageous- to prevent your opponent from taking them on a "power play"
As for the turn order- it generally needs to be "odd number of consecutive normal moves" followed by two "blunder for opponent moves". I have it set at five consecutive normal moves right now. Initially, I tried three, but that was too frustrating. Your opponent had too much control over your board. I could be convinced that seven normal consecutive moves is better than five though. Beyond that, I would think that the gimmick (playing for opponent) would occur too rarely. I'm not sure though! I'm curious what others think
there were indeed some networking issues which should now be resolved :)
Posted by
eviledamame on Saturday February 15, 2025 @07:22PM
from the show-hn dept.
https://blunderchess.net
blunderchess.net is an open source, peer-to-peer chess app where every five moves, players each get to make one blunder-move for their opponent
This may be because your sample rate was not a multiple of 16000. If that's the case, a low-quality, linear resampling is applied to the input audio to make it compatible with the pitch detection model. This resampling function should be improved.
I just pushed a change that will attempt to set your sample rate to 48000 now which may improve your quality. Additionally, your sample rate will now log out in the console.
Yes, that should be possible, the pitch shifting is very fast. I would expect the audio to sound pretty funky if you shift beyond one octave though
Posted by
eviledamame on Sunday January 15, 2023 @09:58PM
from the github.com dept.
Posted by
eviledamame on Thursday July 07, 2022 @09:12PM
from the ask-hn dept.
Posted by
eviledamame on Thursday June 09, 2022 @09:01PM
from the show-hn dept.
Great point, thanks for the feedback
Posted by
eviledamame on Wednesday May 04, 2022 @11:10PM
from the show-hn dept.
Posted by
eviledamame on Sunday February 13, 2022 @06:46PM
from the github.com dept.
Just switched out the backend to a more robust library (mathjs). A lot of the previous problems should be fixed now :)
Looked like infinity was not being handled gracefully. Fixed now!
Nice find. Looks like infinity was not being handled gracefully. Fixed now!
Thank you for the request! Request granted! 2x should now work. Equation input will also now highlight red if an error is present
Posted by
eviledamame on Sunday October 10, 2021 @01:15PM
from the alexcrist.github.io dept.
Posted by
eviledamame on Monday February 25, 2019 @01:57PM
from the github.com dept.
Posted by
eviledamame on Wednesday April 26, 2017 @11:48AM
from the alexcrist.github.io dept.
Posted by
eviledamame on Thursday April 13, 2017 @05:02PM
from the github.com dept.
Posted by
eviledamame on Tuesday November 01, 2016 @02:38PM
from the github.com dept.