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If people want to work five days a week it's probably because they need the money and if there's enough of them to displace other workgroups then why is the party that wants to work harder being penalized? It seems bizarrely European to feel like it's unfair to let people decide how much they want to work.
Is it really a parasite if it meets the selected definition of a victim? Calling them parasites makes it sound like they shouldn't qualify but do. The reality is that the system says they should qualify because the designers decided on broad definitions for various reasons. I think the acknowledgement is important because the alternative just seems like a way to dismiss responsibility for their presence and the resources they take up.
This was the opposite of my takeaway. Dark personalities are just playing to win, the reason they're signaling victimhood is tied to the benefits it brings them. It's not cheating, it's a gamer's blunt acknowledgement of the metagame. If the support system is so generous that victimhood becomes advantageous you're going to find a lot of victims. We can either narrow our definitions/rewards or ignore actors who go against the spirit of the thing.