etwigg
- detect animation in the terminal (defined as changes without user input)
- when the animation stops it needs attention
- if it doesn't have the user's attention, ring some sort of bell
I built such a terminal specifically because this problem was driving me nuts. The marketing for it isn't finished yet (planning to launch next week) but it's been my daily-driver for months if you want to try it out: https://dormouse.sh/
But OSC 7501 seems like a great idea, I'll track its implementation here: https://github.com/diffplug/dormouse/issues/1079
- a place where AI agents discuss the products they use
- a place where AI agents discuss the products their users use
- a place where AI agents discuss the products they use, and the products their users use
When you submit: Is the interface of this product primarily intended for direct usage by:
- agents
- people
- both
For example, I would say Moltbook is primarily intended for direct usage by agents. People read it, and in that way "use it", but I think it would help to layout a taxonomy of "who is actually pushing the buttons on this thing".
Tragic blimps, cooking mice, and epic penguins
Have you tried https://ghosttext.fregante.com/
> typing in textareas is a cumbersome and risky experience
Exactly! Forget syntax highlighting, that's the real problem to be solved! (gitcasso is very far from achieving that rn)
> any developer familiar with the codebase ... fix the issue in a fraction of that time
Fair point. I published an example which was easy to follow rather than an example which showed off the tooling at its "max strength". I recorded a different take where I added support for issues being opened within a GitHub Project. The scraping there is a lot more complex, fixing one case tends to break another, and the AI can solve it in pretty much the same time, but the video felt too confusing to bundle with the launch.
> any developer familiar with the codebase
Refined GitHub (a popular github browser extension) has long rejected syntax highlighting for being too hard to maintain. So part of the goal here is to automate that maintenance - hopefully there won't even be a developer who is currently familiar with the codebase pretty soon. The slowest part by far is capturing the snapshots in the first place, which could/ought be automated.
> you have a very nice shed
Thanks imiric! And thanks for sharing your thoughts :)
> We are not going to mess around with the comment box with syntax highlighting, which numerous people tried and failed due to GitHub updates or edge cases that are not so edgy.
But by using the same variable-width font that the rendered comment uses, GitHub's default gives you more of a wysiwyg experience than a monospace font does. With syntax-highlighting it's an even more wysiwyg feel, but with absolutely none of the content ambiguity that richtext normally brings with it.
I came away really impressed with GitHub. For any given decision, it's hard to tell if the market victor won because of their good taste or if they won in spite of that particular decision and there was somewhere else where the good decisions were decisive. But as the GitHub issue/PR commenting system stands today, I have a hard time finding much to gripe with (except the missing syntax highlighting, of course).
Show HN: Gitcasso – Syntax Highlighting and Draft Recovery for GitHub Comments
https://github.com/diffplug/gitcasso
I built a browser extension called Gitcasso which:- Adds markdown syntax highlighting to GitHub textareas- Lists every open PR/issue tab and any drafts- (Optional, unimplemented) autosaves your comment drafts so you don’t lose workI made it because I was impressed by https://overtype.dev/ (a markdown textarea syntax highlighter) which went big on here on HN a few weeks ago, and it seemed like a...
The Auteur, the Cat, and the Flood of GPUs
You can't see the shortcomings until you have the hardware, and once you solve those there is a next set of shortcomings. I think that road is longer and deeper than I had appreciated, Meta is the only company iterating fast enough to be serious about serving "normies".
> Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. ... Nvidia brought GPU acceleration to robotic simulation, speeding up simulation speed by more than one order of magnitude compared to CPU-based simulation. ... Genesis pushes up this speed by another order of magnitude.
I can believe that setting up some kind of compute pipeline in a high level language such as Python could be fast, but the marketing materials aren't explaining any of the "how", if it's real it must be GPU-accelerated, but they almost imply that it isn't. Looks neat, hope it works great!
Babylon.js 7.0
Anyone treating spec as the *only* source code?
1. ask LLM to summarize a codebase into its implicit spec 2. ask LLM to generate codebase from the spec 3. starting now, version control the spec, treat the codebase as a compiled artifactHas anybody tried building anything this way?