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Re:Ask HN: How to promote mobile game? on Sunday October 18, 2015 @05:42PM (#10409918)
Yes, marketing/publishing a game is definitely a different skill then making one. It's a skill I should have started working on long before I finished the game.

Thanks for the suggestion about updates. I do plan to make one or two more significant updates before deciding whether to move onto something new.

Ask HN: How to promote mobile game?

I've released my first mobile game for Android and iOS but I'm having a hard time promoting it outside of family and friends.Does anyone have any tips for promoting games on the App Store and Google Play? Or is it almost impossible for a first time indie developer without a marketing budget to get any attention?I've tried Twitter, posting on various forums, emailing bloggers and YouTubers, etc....

( Read More... | 2 comments | on HN )
Re:Five Years of Being a Full-Time Indie Game Developer on Saturday August 08, 2015 @09:45PM (#10029245)
> Sadly, this is way less interesting and fun for us, the devs. Unfortunately this is how it works

I'm finishing up my first game now and I'm finding that monetizing and promoting it is going to be much less fun then building it was. This is a side project for me so interesting and fun is more important then money but I think I'm going to put in the effort to try to monetize and promote the game because I think it will be a good learning experience. And because my kids tell me my game is great!

Re:Build Static Websites on Thursday January 29, 2015 @11:07PM (#8970415)
I've been using Hugo for a couple of months and I've been impressed with its speed and ease of use. Here's a short post with my initial impressions: http://www.threadhunter.com/2014/12/hugo-static-website-engi...