News for hackers. Stuff that matters.

eropatori

Show HN: MorphMove – a game where pieces change after moving

https://morphmove.com/

Hi HN,MorphMove is a perfect-information game inspired by fast chess and NYT games.It has 4 rules, games are fast, and it can be much harder than it seems. I’ve been trying to calculate a perfect-play outcome, but still haven’t found it.Would love your feedback, and will be available for any questions.

( Read More... | no comments | 2 points | on HN )

Show HN: MorphMove – inspired by fast chess and NYT Games

https://morphmove.com

Hi HN,I’ve built MorphMove, a perfect-information game with only 4 rules with considerably more depth than it may seem.If you have feedback, I'd love to hear it. I’m especially interested in knowing if the game is clear for everyone, and the maximum MorphMove rating reached by chess players.I’m available to answer any questions anyone might have.

( Read More... | no comments | on HN )
reversed controls should be fixed now, let me know if you still have issues.
Argh, thanks for reporting it.

Android, right? What brand/model?

Ive seen this in the past with some phones (it actually gave me an idea for an advanced level), but I was able to fix it, although it seems the fix was not complete.

I will need to investigate further into this.

Thanks for the feedback. It gets easier the more you try it, just not sure if people will.

Yes, achievements should count for something, although I'm fond of a simpler scoring system.

Maybe at least a stats section would make sense where you can see your record in all achievement types?

Thanks for having tried it out.

Show HN: TiltBump, a mobile web game controlled by phone tilt

https://tiltbump.com

Hi HN,I built TiltBump, a small mobile web game where you tilt your phone to bump blocks off a board without falling off yourself.It runs in the browser, no install or signup needed. It uses motion/orientation sensors, so it’s best tried on a phone.This is my first game, and I’d especially value feedback on the controls, difficulty curve, onboarding, and what to improve next from people who...

( Read More... | 5 comments | 2 points | on HN )

Ask HN: Do you know the ethics of Developers?

Do you know what should go in that last point?Do you believe others (developers or not) know?- Doctors: do no harm.- Lawyers: defend the client, but do not lie to the court.- Judges: be impartial.- Journalists: verify before publishing. protect sources.- Developers: ??????

( Read More... | 23 comments | 4 points | on HN )

Show HN: Tiltbump – another game in a single HTML file

https://tiagosimoes.github.io/tiltbump/

Here's a game my kids and I vibe coded, inspired by another game I saw here a couple of days ago.This one is supposed to be hard, but not hard to understand, and it's cooler on mobile.This was my first pure vibe-code-and-I'll-never-look-into-the-code experience. I've been developing for more than 40 years, so it's not natural to me. I'm pretty impressed so far.Feedback is very welcomed.

( Read More... | 1 comment | 2 points | on HN )
Re:HyperChat: AI with a Mix of Chat and Web UIs on Tuesday January 27, 2026 @01:37PM (#46784296)
AI chat interfaces give users power. But it comes at a cost, as users need to:

- Know what they want - Type it (a pain, specially on mobile) The HyperChat idea tries to address these by merging chat and web UIs. Links work as user replies, making AI answers feel like webpages (though users can also type anything they want.)

AI UIs are still in their pre-GUI era, with poor discovery and too much typing… Why hasn't something like this been widely adopted yet?