News for hackers. Stuff that matters.

epaga

Re:Virtual and Real World Combine at LAN Party (1998) on Tuesday October 27, 2026 @03:05AM (#50255519)
Coincidentally, my high-school aged son is actually hosting a LAN party at our house today, they're going to be playing Counterstrike and Minecraft. LAN parties are very much not dead if we decide they shouldn't be.
I've gone through multiple phases.

Phase 1 (mid 2025): Have AI write the simple stuff if you want, but hand-write the important core stuff.

Phase 2 (late 2025): OK, let AI write the important core stuff, too, but review every line of code.

Phase 3 (early 2026): Wow, AI is making virtually no mistakes, so only review the important core stuff that it writes.

Now (since mid 2026): If using newer models like Opus 5.5 or Astra, no need to review its code as long as the behavior is as expected. I'm no longer a software developer or coder, I'm a software creator.

I'm a bit confused, isn't "Wispr" a trademarked term? Why would you pick a name that could easily be shut down?
Re:OpenAI says teens use ChatGPT for under 15 minutes a day on Wednesday October 07, 2026 @02:21PM (#49996745)
You may be underestimating how unpopular AI is among the younger generation.

It may change in the months to come, but it’s astonishing to me how negative the outlook of Gen Z is on AI.

Re:Decisions API is in public beta on Wednesday October 07, 2026 @10:33AM (#49993439)
Your comment released me from the frustratingly puzzled feeling I had at what they were aiming at with "noul"... that totally makes sense.
As far as I understand, the best any AI was able to get to until now was being able to produce blue science which is like level 2 or 3 of a science tree like 10 levels deep.

To me who has maybe put 20-30 hours into Factorio, this is even more impressive stuff than some of the Blender videos I've seen... just mind-boggling.

Thanks! I've been into submarine sims since I was a kid and my dad showed me Silent Service 2. Later I got into Silent Hunter 4 and I started thinking that it would be fun one day to distill the core tactical stuff to just a simple map (so that you could practice the geometry stuff of approaching ships with uncertain data).

That idea bounced around in my head for ages until I decided back in February to give it a shot and make a prototype. It turned out that the prototype was a lot of fun so I kept going :)

Re:.name Termination on Friday September 04, 2026 @01:32AM (#49560879)
While we have you here - I've seen this discussion multiple times - does @dang "do" anything to get your attention, or did you just happen to see it because you were scanning the comments manually, and therefore email is better for letting you know something?
Think not but “Normal Shark” just didn’t have the same ring to it
Two weeks ago, I released the tactical map-based WW2 submarine sim Silent Shark (which I got feedback on from HN for beta test a few months ago https://news.ycombinator.com/item?id=48180924 ) and it's gone extremely well for a side project - I've had over 100 Steam reviews, 99% of them are positive, and I have sold a few thousand copies so far.

I began working on this game just 6 months ago and have only worked on it in my spare time in evenings and on weekends, instead of playing computer games. I made the early decision to use Codex for 100% of the coding, that has been a phenomenal experience.

The only Image Gen AI I've used has been to clean up 2 old and weathered historical maps I found, to make them readable.

Still have over 25,000 Steam wishlists and growing. I'm super thankful and having a blast.

https://store.steampowered.com/app/4705650/Silent_Shark/

They very wisely removed the code part and specify you only need to disclose GenAI stuff.
That looks really cool, hadn't heard about that.

But I did grow up with Silent Service II. And it turns out, the subsim niche is bigger than I had thought. Very fun!

Wow, hadn't heard of Sunless Sea till now, what I'm seeing of it looks gorgeous, thanks.

For Silent Shark, the map being kind of the "protagonist" if you will and then having the trays of buttons or instruments on the side was also kind of the idea in my head from the beginning.

Till now at least from sub sim fans I've heard nearly only praise for the design. But to be fair, most of the more famous submarine sims aren't necessarily known for beautiful clean UI anyways, so it's not like there are high expectations I suppose. :)

Thanks! The "pre-pilot training" this is pretty much what the Basic Tutorial is all about, have you tried it?
Thanks so much! A few of those are on my (very long) list already. It's been so great getting so much positive feedback and ideas coming in.
Thanks for trying it out and for the feedback! I used to have the red arrows be pulsating and got feedback that it felt "too much" and kind of out of place in the game... probably need to find a middle ground.
I'd also like to hear what AI smells you are picking up in the game.

The only AI graphics in the game (as described on Steam) are literally just clean-up jobs of existing historical maps. That is it.

This is very much a hand crafted game. The design is my own - what I heavily used AI for was the coding side of things as well as for creating my own tools for myself to design things like ships, instrument dials, shipping lanes, etc.

Show HN: Silent Shark – tactical map-based WWII submarine sim

https://silentshark.app/

I posted an early beta of this game a few months ago: https://news.ycombinator.com/item?id=48180924 - May 2026 (45 comments) and today released the full version.You all gave extremely valuable and helpful feedback back then - thank you so much for that. It led to a lot of improvements:* I reworked the onboarding tutorials multiple times for clarity, adding protections to stop players from...

( Read More... | 39 comments | on HN )
Re:Ask HN: What are you working on? (August 2026) on Sunday August 09, 2026 @05:21PM (#49236055)
Nearing the release of my first game ever - Silent Shark, a tactical, map-based WW2 submarine sim releasing this Wednesday on PC, Mac, and Linux! I'm at about 17,000 wishlists on Steam and I'm having such a blast. Very impressed with Steam so far.

I designed Silent Shark to be the sweet spot of minimalism meeting realism of dials and procedures (like a simulated Torpedo Data Computer) that scratches my simmer geek itch without being impossible to write the game myself.

https://store.steampowered.com/app/4705650/Silent_Shark/

Browser demo: https://silentshark.app/alpha

Re:Stephen Wolfram's Wife Has Died on Wednesday August 05, 2026 @07:31AM (#49181353)
Such a beautiful tribute. You get such a sense of his urgency at really wanting as many as possible to understand how precious and wonderful this woman was to him.

Older »