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emurph55

Re:Show HN: Review code as it is written on Thursday November 06, 2025 @11:06AM (#45836696)
yeah, I am not really convinced of any real practical use myself tbh. I just wanted to try it out!

Show HN: Review code as it is written

https://www.npmjs.com/package/ollama-watcher

An experimental little npm library for creating a quick feedback loop when writing code. I usually run any code changes through an AI checker before sending them for real review to catch any obvious problems.I'm also a big fan of ollama and local LLMs and so I had the thought of automating the task locally. And since I am doing all of this locally, (and for free(ish)) why wait until the code is...

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Show HN: Ollama-watcher – On the fly code reviews using Ollama

https://www.npmjs.com/package/ollama-watcher

Just an experimental little npm library for creating a quick feedback loop when writing code.The basic idea is that it runs a quick check on any code when a file is written to, and when code is committed.I expect there are quite a few bugs etc but it has been running smoothly enough for me so far.https://github.com/whatever555/ollama-watcher

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Really enjoy this method. Please add Irish if you can! TG4 could be used as possible source material: https://www.youtube.com/@TG4TV/videos
yeah, it usually functions like a simplified wikipedia. It is more useful for simpler subjects in its current form, but ultimately its just a bit of fun
On a slightly related note, I have created a tool for generating web pages based on any subject using different "themes". You can create one here with a "Mario-Bro's" theme for example: https://thedeadweb.eu/?q=honey&style=mario-bros

Show HN: Free Pilot – AI Autocomplete plugin for Vim

https://github.com/whatever555/free-pilot-vim

A simple autocomplete plugin for vim/neovim that can connect to Ollama (local) or OpenRouter (remote) AI models. I built this (with a lot of help from Claude) just because I was curious to see how well it would function. While the Ollama results have been pretty disappointing for most cases, it can work ok when connected to models from OpenRouter. Qwen 2.5...

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Any stories that have been written by AI are marked as such (they are categorized as user submission stories where the author is credited as the AI model). Interestingly the lowest ranked story on the site is one of those, although that was created with an older model. I had never thought of the site as being an "AI product" personally. I just wanted an excuse to play around with web sockets initially, but if I can improve the AI player maybe it will eventually go more in that direction.
that's pretty funny. Yeah, its far from perfect in terms of implementation at the moment. I was more curious to see if it was capable of understanding the game more than anything for the moment. Previous attempts with other models had proved to be disappointing. I will tweak the prompts to resolve that issue soon enough though. Like you say, it should be bread and butter for this.
I have had this lateral thinking game online for a while. The jist of the game is that one player asks a "host" a series of questions in order to reach a full understanding of what happened in a story, based on an initial premise.

I have tried in the past at adding AI players but could never get reliable answers. However, as AI has improved, I decided to give it another go. At the moment it is connected to deepseek v3 with some basic prompts, and it looks to handle the task pretty well. Not yet perfect but it definitely does form an impressive understanding of the stories, and the game itself.

Re:SimpleQA on Wednesday October 30, 2024 @04:57PM (#42000216)
I've tried using older models to create a cpu player on this lateral thinking game (https://detective-stories.com) and they were surprisingly bad at giving answers. I am curious to see how well the more recent models will do.
Re:Show HN: Vanity. A Vim plugin for managing color schemes on Tuesday January 05, 2021 @05:38AM (#25644129)
Quick guide to getting started:

Install with vundle:

Plugin 'whatever555/vanity'

To cycle through available color schemes call :VanityNextCol. When you come across a colour scheme you LIKE call :VanitySaveFavColorForFileType to add it as a favourite. When you come across a colour scheme you LOVE call :VanitySetDefaultColorForFiletype to add it as the default colour scheme for that filetype.

Re:Show HN: Vanity. A Vim plugin for managing color schemes on Tuesday January 05, 2021 @05:36AM (#25644118)
Just a simple little plugin I needed for managing the huge amount of color schemes available for vim. Allows for cycling through available color schemes, setting defaults etc.. Still a WIP but it has been solid enough for me on Linux using vim 8
probably not quite open source ready yet but you can keep an eye on it here: https://github.com/whatever555/geogee
Thanks. That is something that will be added soon. The push notifications already work off a similar idea
1. fixed 2. cheers. still doing some work on the flags sprite 3. I will consider adding a 'fast mode' in the future
ah, thanks. Not sure how i didn't notice that one. There are a few rendering issues with some of the svgs because I am rendering them as a svg sprite. Will add that to the list of fixes.
Thanks. Totally agree. I've been considering on how best to handle that in a way that helps the user learn. The game is still very much a WIP and I hope to have an update to the that feature quite soon
Nice one. I do take a bit of a risk by lazy loading some SVG sprites. Guessing that's the cause here
On the to-do list. Thanks!
Thought I could get away with breaking the back button because it's a game but I agree it is a bit annoying. Regarding the URLs. The reason for them holding so much info is that I wanted a structure that would allow them to work even when offline

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