duhroach
How to profile Google Compute Engine cold-boot time
Re:I beat the best compressor on the planet, by 1 bit
on Wednesday January 27, 2016 @09:54AM (#10980260)
6.8?
I beat the best compressor on the planet, by 1 bit
It's not “premature” optimization; It's “preventative.”
Re:Portable Native Client
on Tuesday November 12, 2013 @02:18PM (#6720176)
You don't have direct access to the DOM inside of NaCl, but you can pass messages back to JS via PostMessage.
Programmer gives entire talk as a Pirate
Image Compression for Web Developers
How to process your data so it compresses better
Is it possible to organize CSS blocks so the file GZIP's better?
Would a Binary CSS format reduce page load times?
Faster App Performance with 5 Simple Algorithms
Re:Udacity adds HTML5 Game Development Course
on Tuesday January 29, 2013 @05:29PM (#5136798)
Thanks for your interest in the course!!
Re: Jiggy2011 - All game dev is hard-work; JS is easier in some ways, harder in others. We've had good 2D IDE's for 20 years now to make 2D games; Making the runtime HTML5 isn't new (especially with the ability to export SWF to JS with easel.js)
Re: CodeCube5 - We'll be covering perf on rendering, input, sound and overall entity processing
Re: muyuu - NaCl is awesome! Html5 is awesome! Web game development is a win either way; NaCl is great for devs who have an existing codebase, HTML5 generally works for most others.