drobertduke
- The "context" of the cockpit is helpful in some way, it's an environment which "agrees" with your inner-ear sense. If the cockpit were removed from Elite, would "presence" be lost? If a cockpit of some kind were added to a typical FPS game, would that decrease the dissociated-motion effect?
- Movement is different in Elite. The environment that disagrees with your inner-ear (space and the things in it) is far away, moves more smoothly than a typical FPS, and is sparse. This probably makes it easier to accept than the fast, jerky movement inside small, constrained environments of a typical FPS.
ClusterRunner, Box's distributed test execution project
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There are obviously a lot of legitimate safety questions about robot cars. Are they better or worse at avoiding pedestrian collisions than a good driver? An average driver? How does the average severity of an accident vary between human drivers and robots? It will take some expensive testing and stats/actuarial work to sort out whether they would actually save lives at this point or anytime soon.
There are some important security questions too. How many exploits will be found per year? Will they be used to commit anonymous acts of violence? Do the cars connect to a network of any kind and pass viruses? If a car has been off or out of range during an infection, does it have to be quarantined from other cars and forced to update? "Pulling over to restart driving-service." How do you verify that an infected car has actually updated? Lots of completely untested, life-critical systems.
When other vendors enter the market, what kind of standards will they have to meet? How do we verify the security of their car software, will we require they be open source? If a vendor goes out of business, who is responsible for maintaining their upgrade distribution network?
There's a lot of important policies to decide on, it's going to take awhile.