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drewry

Re:Save Daylight Savings Time on Saturday December 21, 2024 @05:09PM (#42482752)
It does
Hah this reminds me of a site I built for April 1, 2019 http://www.mynamecon.com
They address this in the whitepaper[0]:

> To validate the quality of the algorithms at scale, their performance was evaluated by collecting 2.5 million pairs of high-resolution infrared iris images from 303 different subjects. These subjects represent diversity across a range of characteristics, including eye color, skin tone, ethnicity, age, presence of makeup and eye disease or defects.

> It is important to note that many health conditions, like cataracts to a certain degree, do not impede iris biometrics. Already today, iris biometrics surpass the inclusivity of other PoP verification alternatives like official IDs since less than 50% of the global population has digitally verifiable identities. However, if the proof of personhood mechanism becomes essential for society, it is important that eventually every single person can verify if they want to. Although not currently established, there could be specialized verification centers to facilitate alternative means of verification for individuals with eye conditions, via e.g. facial biometrics. The introduction of alternative means of verification for World ID could potentially create loopholes.

[0] https://whitepaper.worldcoin.org/

One of my favorite AI generated essays argues that intelligence is “doing whatever humans do.”

https://arr.am/2020/07/31/human-intelligence-an-ai-op-ed/

Re:About Security Keys for Apple ID on Monday January 23, 2023 @11:25PM (#34499244)
It works fine for me on GitHub, Microsoft, AWS and many others.
Ah so this is why my hobby open-source project of 6+ years has been getting a surge in traffic :) https://github.com/opendnd

Totally unrelated to this of course, but very cool to see all the same. The OGL has been a cornerstone of innovation in this space and without it a lot of us would be dead in the water.

Re:Show HN: A Full-Stack Web Framework for Go on Friday May 13, 2022 @07:43PM (#31373700)
In the video it says they are frontend agnostic and will be adding multiple frameworks soon. React was mentioned specifically as coming soon.
This is false. 90%+ of physicians regularly get flu shots every year. https://www.cdc.gov/flu/professionals/healthcareworkers.htm
Re:Dungeons Tome – Tool for generating dungeons for RPGs on Tuesday August 07, 2018 @04:18PM (#17710328)
Thank you for the suggestion, I'll add some example outputs. Perhaps something like asciinema may be useful. I used to have some animated gifs of a recorded terminal session but I removed it as so many changes were happening it got outdated fast.
Re:Dungeons Tome – Tool for generating dungeons for RPGs on Tuesday August 07, 2018 @01:29PM (#17708641)
This is something I did for our DnD group, the map was created collectively in a photo editing tool and then split up with MapTiler (https://www.maptiler.com/) which generates HTML/CSS/JS you can throw up on a server I have here: http://maps.opendnd.org/ao/. The main issues I found are some skewing from the original map and some pretty bad pixelation when you get to some of the lower levels. That could all be remedied with a better vector graphic for the map -- something to work on in the future.
Re:Dungeons Tome – Tool for generating dungeons for RPGs on Tuesday August 07, 2018 @12:54PM (#17708318)
Great points, I'd be happy to give some background. I originally started working on the project just for our DnD group about 5 years ago. At that time there weren't many other projects available or if so I wasn't aware of them. It was mostly Donjon and a few others that were available and none were built as individual packages that could be composed together and weren't open source. The GitHub org you see now is actually already a merger of existing efforts that were started by other developers who were working on a character sheet generator. The opendnd repo was only started recently as the tools have grown over the years and needed a sort of all-encompassing project.

That being said, I'm aware that other projects are out there now that have similar goals -- some further along than us as it's mostly been me working on it in my free time. However, I would say that our design decision is pretty different from the others in that each component is designed to be a separate standalone tool that can be used as a component to build other things. Because the end goal is so ambitious I think this design decision is critical if the project is ever to get close to achieving that goal. If I had to summarize in one sentence what we're trying to achieve, it's kind of a Dwarf Fortress level of detail but fully open source and fully interconnected components.

Re:Dungeons Tome – Tool for generating dungeons for RPGs on Tuesday August 07, 2018 @11:31AM (#17707517)
Awesome, contributors would be greatly appreciated :) I'm still working on writing up the main roadmap (it's a very ambitious project) to make it easier for new contributors. Currently, it'll be mostly focused around 5e although I'd love to add support for other editions as well. Especially for things that are highly useful to have support for like character sheets. But I see other things like supporting older versions of the generators described in the DMG will be a bit more difficult to do as it would require more fundamental changes to the code.
Re:Dungeons Tome – Tool for generating dungeons for RPGs on Tuesday August 07, 2018 @09:07AM (#17706175)
Very cool, I especially like that it’s faithful to the DMG. I saw the mention of Donjon, I’ve used the Donjon tools for years and have always loved using them but felt the lack of persistence and interconnectedness was missing.

It’s why I’ve been working on something similar over the past few years and dungeon generating is definitely on the roadmap. It’s called OpenDnD and it’s attempting to be a complete set of open source DM and player tools. The first 5 tools are fairly useable but very much still beta. For those interested, the code’s up on GitHub: https://github.com/opendnd/opendnd.

Show HN: My Name Con 2017

Website: http://www.mynamecon.com GitHub: http://github.com/codegenies/mynameconWebsite built for April Fool's day joke generator. The technical challenge was to be able to generate a large number of plausible conventions based on a person's first name and populate it with speakers, location, and a schedule. A secondary goal was to keep the server architecture as simple as possible to provide...

( Read More... | no comments | 3 points | on HN )
Re:Show HN: Botlist – An App Store for Bots on Monday April 11, 2016 @02:50PM (#11474116)
Looks like it's working now, thanks!
Re:Show HN: Botlist – An App Store for Bots on Monday April 11, 2016 @01:51PM (#11473615)
I'm getting "Whoops, looks like something went wrong." when trying to register.
Re:Show HN: Beep Boop – a simple platform for your Slackbots on Thursday January 21, 2016 @08:44AM (#10945075)
Same thing happening to me.
Re:List of April Fools' Day Announcements on Wednesday April 01, 2015 @06:29PM (#9307418)
The future of programming languages, a long jumbled series of HODOR to create functional scripts. http://hodor-lang.org
Re:Threes: The Rip-offs and Making Our Original Game on Friday March 28, 2014 @12:48PM (#7488370)
It's not all bad for them, I found out about threes because of 2048 and came to the conclusion myself that threes was a better game and decided to pay for it.