dominikb
We didn't get much feedback during the interview; Paul, Robert and Trevor didn't give us a hard time, they actually liked the product. 10 minutes feels like a minute.
But the vision we pitched them was rough around the edges. We re-branded the product and changed market positioning completely right after.
If you fail, don't worry, keep learning, iterating and hustling.
We failed last time, made some changes and then successfully raised from great early stage investors.
Look around, millions of people grab 1080p and cut on a pocket device. Not just that, much more.
I was suggesting to be creative and think ahead. I am biased, but I believe it would work great and bring revenue to the table fast.
UI is just a matter of how much energy you put into it. It's not easy, but can be done. See iMovie, mobile bitmap editors, Garage Band... Difficult and unbelievable 5 years ago, but clearly doable.
If not phones, then at least tablets.
I do admit that I am a post-pc era freak though.
Apps are physical and cool. CVs should be fun to do. That's the future. Assuming that the desktop is a primary device for people in 2012 is just wrong. Also, CVs don't need to contain huge amounts of text; better keep it simple.
2. They find the app because it's cool to try and use. Websites are boring and obstruct. Apps generate huge traction way faster. The in-app payments are also easier for users, no credit card forms.
3. Smartphones outsell computers by 20% every day.
4. Once you find a way to make the interface great on a phone, you can deliver to tablets easily.
Build future now. Change the pain to fun.
Your sales will jump from $10,000 to $100,000.
We should consider this socially acceptable for our own good.
I wanted to show you guys and hear what you think. Check out our approach and the video.
Would this library work as a standalone product for licensing? Or should we just release the code after we ship the app?
Thanks!
From my experience BMW's HUD is the greatest feature of all. Very useful. The speedometer helps drastically, you don't need to shift eyes from the road. Much safer driving.
But many people can't ship a quality photo viewer even in months.
What heavily distinguished Facebook from Myspace in 2006 when it became open to public was the product culture and quality. It took 3 years to build.
Although I completely understand the point of being able to make quick decisions and execute, the problem is far from solved after spending 72 hours on it. It takes at least weeks to deliver a good solution.
I'm 100% sure you've spent a lot of time with that viewer afterwards until you were confident users will have no problems using it.
Just starting to code some crap is exactly what's wrong with the current market. Anybody can do that. And for most, it won't turn out well.
What can you do differently? Invest more time and create something better.