dmorgan81
This is something I keep saying to our team, but we have some members who want to keep breaking things into more and more tickets. Their argument is it allows more bits to be worked on in parallel but I point out that it means context must be rediscovered by multiple people. Sometimes it’s okay for one ticket to be a large-ish do-it ticket and we don’t need a design+breakdown for every aspect of a feature.
Once it's well known that I like giving politicians gratuities and that I always give gratuities, all it takes is a conversation and the ball is rolling. I never have to say any of the words or phrases during that conversation that magically turn things into a bribe; it's understood that once the deed is done the money will be on the way.
This ruling shreds the concept that even the appearance of impropriety is bad.
Without earmarks there is no incentive to compromise. Compromise is actually a liability now, because there is always someone who will challenge you in a primary and promise to be more "ideologically pure." Without the ability to point to money and public works to defend yourself both during a primary and an election the best you can do is point to a record without compromise.
Max signed int16 = 32,767
Maybe a signed overflow?
Pebble’s problem wasn’t the Apple Watch, although it certainly didn’t help. What killed Pebble was its growth. They hired a lot of people and rented a very expensive office, but they just didn’t have the sales to support it. The Time Round was an absolute marvel of engineering, but it should’ve been put on the back burner until the OG and the Time actually sold.
Out of all the money Pebble spent very little was for actually advertising their product. Outside of tech circles it just wasn’t a known thing, which was a shame.
It also didn’t help that their app store had no payment solution. One was eventually released by a third party but that didn’t help draw developers. Their SDK was a joy to use and Pebble Cloud was awesome. But if you can’t really get a return on investment because you can’t sell your app then nobody is going invest.
I miss Pebble a lot. I still pull out my Time Steel every so often just to admire it.
Capitalization goes hand-in-hand with punctuation. A period is only part of the formula that tells a reader that a complete thought is done. Capitalizing the next letter is a signal that the next complete thought is starting. The reader doesn't have to continually guess whether the punctuation was incorrectly or accidentally placed.
I pushed through your style choice and read the article because what you had to say was interesting and important. But not all readers are going to grant you the same courtesy. If you really want the widest distribution possible do your readers a favor and capitalize things according to the rules.
You used paragraphs and correct spelling, as well as avoiding things like run-on sentences and sentence fragments. It's obvious you want people to your read your work. Whatever reasons you have for choosing to not use capitalization, those reasons are not as important as the message you are trying to spread.
In your games with your friends feel free to ignore this rule. If you made a deck that managed to pull it off I would think it was cool.
“Some loops are sustained by choices rather than actions. In these cases, the rules above may be applied, with the player making a different choice rather than ceasing to take an action. The game moves to the point where the player makes that choice. If the choice involves hidden information, a judge may be needed to determine whether any choice is available that will not continue the loop.”
Basically if a player has open information, like an activated ability, that could end the loop that player is not allowed to not use it to keep the loop going indefinitely. If that player instead has hidden information, i.e. a card in hand, that could end the loop any player can call a judge to confirm that and force the player to end the loop.
Note this doesn’t extend past cards in hand, though. If a player has some way to search their deck for a card that could end the loop, they are not forced to search and then play that card. At that level it moves from a player intentionally delaying the game with the resources at hand or in play to a judge dictating a player’s actions.
In paper once a player has demonstrated a loop they must choose a number of times to repeat the loop and then the game is fast forwarded to the chosen end state. For example, a player might execute a loop that could gain them infinite life, but really they must choose a point to stop. Usually that player will choose 1,000,000,000,000 or another “essentially infinite” value and the game moves on.
There are infinite loops that can draw the game, but in a tournament game if one player can take an action that would end the loop, say by destroying one of the loop pieces, that player must take that action. Only if no player can end the loop does the game end in draw.