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djbiccboii

I made this game last week. I've been enjoying playing it. I took inspiration from some of my favorite games: zelda, hades, & dark souls, and worked with agents until I had a game I enjoyed playing. The game has 7 floors, 5 heroes, 250 boons (buffs) with more in progress. Even when your screen is full of enemies and spells the game runs smooth at 60fps.

Everyone I've sent it to seems to enjoy it. It's also one of the first games I've ever truly "vibe-coded" - every other game i've made in the past has been the traditional way. The site/devlog has the whole story including what the agents got right/wrong: https://kindlefall.com

I'd be interested to know if y'all enjoy it too and any feedback you have.

I also think threejs is great. It's the only dependency in this game. The game engine itself is completely custom.
Thank you! How far did you get? How many game modes?
Re:iOS 27, iPadOS 27, and macOS 27 on Tuesday September 15, 2026 @12:32AM (#49707733)
True, but it's way better in my experience.
Re:iOS 27, iPadOS 27, and macOS 27 on Monday September 14, 2026 @09:40PM (#49706673)
The first thing I do on any mac is replace the default search, usually with alfred.
Re:Turns are better than radians on Monday September 26, 2022 @03:26PM (#32987167)
is he getting shit?