ddagradi
You have a context that makes domestic violence acceptable? I sure didn't see it in your parent comment.
Is it not possible that the cultural imbalance in all of these fields is due to sexism?
Hey Ricky, we've definitely had some billing related issues recently. We've just finished the initial stages of moving onto a new system which should help clear up the cause of the issues like the one you mention in your last post. Sorry about the delays. If you email me at chris [at] heroku [dot] com and I'll make sure you're taken care of.
> This ensures that in the event of an infrastructure-level issue, core components can be replaced without requiring you to make changes to your apps.
You are right, it's not about protecting the platform from an app being DDOSed - that example was far too specific. It's about ensuring that an app is configured take full advantage of the flexibility and redundancy that our infrastructure is designed to provide.
However, since .sass is no longer the primary syntax (nor default for Rails), and it's not supported by any new development efforts, it's safe to say that it is not the favored child.
This can't be true of the indented-syntax, which has two downsides:
* It's a huge barrier to entry for anyone new to the framework when they already know CSS.
* It makes porting and/or incorporating existing CSS unnecessarily complex.
(The same things could be said about HAML, but people generally have no problem writing HTML, while CSS is still a fluid and ever-changing system).
The indented-syntax is way nicer to look at, but it's a good thing that it's heading off into the sunset.
Nothing is beyond disruption. Just because a technology is sufficiently functional doesn't mean there's no benefit to rethinking it.
- Remove your logo from the header. Your users already pressed the icon on their homescreen to launch your app - they're not confused about what app they're looking at.
- Settle for fewer textures. You have two distinct wood textures that clash, and paper scrolls on top of that. You can distinguish yourself without resorting to a custom background for everything. All the texture obscures the things users can interact with (the refresh button, the scrolls, etc).
- Make the text bigger/make the contrast stronger. Take a look at any app you read a lot in - the font is generally significantly bigger, and on a more distinct background. You're trying to make it look "old" - try old parchment. That's a much more reasonable than a wood floor for reading text.
I imagine it's a case of being slightly blind to one's own features. There's not a single case in the video where sets multiple colors for an item, so it seems like an oversight, probably due to the underlying implementation. Definitely a problem worth solving.
It is with MacRuby, but that's a whole different set of problems :)
I love the system Apple is building. The gestures built into iOS 5 make it faster and easier for me to use everyday. But gestures are like keyboard shortcuts - they require instruction and they're not discoverable. I think having a so-called "Panic" button exist on the device is important for the way it functions for consumers (not to mention integral to Siri's interface if that makes its way to the iPad). Will it be a physical button? Maybe, maybe not. Removing the only physical button on the device requires a more fundamental change than "three gestures replace all you need the home button for" though.
What if the home button moves depending on screen orientation? i.e. the home button is always at the center of the bottom-most bezel edge? It's not a particularly usable solution without the best capacitive button ever made, but it's interesting to think about.
Color me doubtful, though I'd love to be proven wrong. Lots of devices already do a good job with gesture-only interaction, but it requires redefining large chunks of the iOS vocabulary.
You can disable it from the terminal: http://lifehacker.com/5826055/make-your-keyboard-keys-repeat...
"when it goes wrong, which it does regularly" requires more substance though; LESS or SCSS have never presented a real problem for designers or developers I've worked with. These are valuable tools that address a deficiency when crafting CSS, and should not be discredited so quickly.
The One Button Mystique
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You don't need an A/B test to tell you that "If you enjoyed our service, please Like us on Facebook." is a friendlier, more positive request. People have already tweeted about it more than they liked it on Facebook without additional prodding. Let the site stand on its own merits, rather than trying to force promotion through potentially sleazy methods.
Nope. Closed the window, never going back. If I like your service, I'll tell my friends about it. I won't promote it just to try it out though.
(Yes, I saw the "Already liked us?" button. It doesn't negate the intent to spam people's timelines.)
More often than not, a beautifully designed piece of software will be easy to use, intuitive, and full of surprises. It makes me want to install it because I _know_ that I'm in for a treat. And when I launch it, my suspicions are confirmed with an app that works exactly as expected without hassle or surprise. Good design is a side-effect of lovingly crafted code and a well-thought out process.