csressel
The problem here was that before the December update, any time contents in the transcript history would change, they would include the entire history as part of the render loop, and completely clear and then completely reprint it on ever frame tick. For one brief rewrap of history, it's just a quick stutter, but when anything offscreen was changing for multiple seconds at a time, this created a constant strobe effect. Not a good look! https://github.com/anthropics/claude-code/issues/1913
This diagram explains the nature of the new vs old architecture a bit more visually https://x.com/trq212/status/2001439021398974720
How could Claude Code ever justify "a small game engine" (technical deepdive)
Show HN: Nori CLI, a better interface for Claude Code (no flicker)
https://github.com/tilework-tech/nori-cli
Hi HN, my name's Clifford and I'm one of the creators of Nori. I’ve been using Claude Code heavily since last summer, and after understanding some of the tradeoffs with their TUI implementation, I knew I couldn't see myself living for years with this interface as one of my daily-driver tools.It is not a hard problem to make monospace text output performant, so why does Claude Code suffer from...