coziestSoup
coziestSoup on Hacker News
Posted by
coziestSoup on Tuesday April 08, 2025 @03:22PM
from the show-hn dept.
https://vibe-tank-arena.vercel.app/
Hey there!
I love making games! But I haven't had much time to do it lately. So when Vibe Coded games started becoming a thing, I thought it'd be the perfect opportunity to make a new game fast. This is what I made - a 1v1 Battle Tank game.
Apart from an interesting gameplay flow (quick turn-based actions), I was also very excited to add AI into the game. You can enable AI mode by clicking on...
We've got chat plugins too, and it's easy to setup!
Posted by
coziestSoup on Wednesday February 05, 2025 @11:20AM
from the show-hn dept.
https://useorin.com/ai-agent-store
Hey folks, we've been heads-down building the first Fintech AI-Agent App Store.Orin Marketplace makes it easy to go from selection to deployment of customer support agents into your website.Instead of taking months to setup the data, train the model and integrate into your codebase, you can now do it in a few clicks and embed it straight into your web pages.It's like Shopify checkout for AI...
These look great! Can you explain a bit about the underlying technique? Is this using InstantID?
Something I never understood - Why didn't Stadia push slow games harder? Games like Civ VI or Simulator games would've more or less hidden the input lag. Instead they seemed to be pushing fast-twitch games in their marketing.
Osmo/Byju's | Computer Vision / Machine Learning Engineer | Palo Alto, CA, USA | ONSITE or REMOTE (USA) | Full-time |
https://www.playosmo.com/en/jobs/Osmo is a play system for tablets that brings together physical play and digital games to create magical educational experiences for kids.
After our acquisition by Byju's, we have been working on more awesome experiences at a larger scale than ever before, and we need more help.
You'll be part of a small engineering team working on the core vision algorithms that power Osmo. There's plenty of interesting challenges both on the research as well as engineering sides.
Email me at [email protected]
Somewhat off-topic, but I like the idea of announcing a major change in a project like this through video. It really provides the context and some background of what’s going on and why the change is happening.
Granted, tentacrul seems like an established YouTuber, and this was probably the natural way for him to announce this, but I do hope more people/projects adopt this approach.
Posted by
coziestSoup on Thursday March 25, 2021 @02:36PM
from the twitter.com dept.
This brought a smile to my face :)
> Repl.it is my best friend as a developer. I use it every day. I didn’t realize I could work there!
This reminded me of when I first came to the US from India and started realizing that all the software I used (Windows, Gmail etc) and videogames I played were made by ordinary people like me.
My guess for this is the fact that they have a fantastic entry level iPad at a very low price. It's basically the cheapest entry point into the Apple ecosystem at ~$300 (often discounted to $250). And they've shown they're happy to hold this price with the new iPad they released last year as well. Considering iPadOS and support for Pencil, it's a pretty good deal, and I can imagine its bringing a lot of people in.
I wonder if this obsessive focus on what the customer wants from the get go causes startups to optimize to the local minima, as opposed to trying to go deep in an area and coming up with a radically new idea/technology that can then find unexpected uses. Reminds me of the quote "If I had asked people what they wanted, they would have said faster horses."
Not necessarily a bad thing, but it does seem to me there are other ways to start a company.
Posted by
coziestSoup on Friday June 12, 2020 @04:51PM
from the live.playosmo.com dept.
> with the possible exception of singles who don’t have roommates.
And those who were already working remote. I do, and I've actually found it easier at meetings, where I'm not the only one on the screen anymore.
Osmo | Computer Vision / Machine Learning Engineer | Palo Alto, CA or REMOTE USA| Full-time | www.playosmo.com
We are at the intersection of digital and physical play and learning. We make educational toys and games for kids. It's a little hard to explain, so I'll let our website do the explaining (www.playosmo.com).
This is a great opportunity for working in a small (5 right now), driven team and come up with creative solutions for CV tasks. We work closely with industrial designers and game developers to create a tightly integrated system that can detect toys placed in front of the tablet and make them come alive on the screen.
Osmo was acquired by indian edtech company Byju's last year, but we still operate as a scrappy, hyper-focused startup with our own product line.
Looks like the job post isn't up on our website yet, so feel free to email me with your resume (email in bio).
Writing code always involves starting with assumptions about how the code is going to be used. Extensible code is really just code that includes in its design assumptions that a part of it might need to be switched out or accommodate something more in the future.
Sometimes its easy to predict how your code may need to be extended if you give it a bit of thought. In those cases, it might make sense to allow for easy extensibility. This is pretty rare though. Most times, you can't really predict what will be required of the code in the future. In those cases I prefer to bake as few assumptions into the code as possible, so when someone else is extending it in the future, they spend as little time understanding your code.
I agree. I think this is the sort of tool that is better off as an open platform on top of which others can build more specific pieces. In some sense, I think a lot of the advantages of programming languages being open apply here.
A lot of such articles exaggerate many of the specifics in favor of a dramatic storyline. I find that I enjoy them most when I treat them like based-on-real-events documentaries - Not taking them too seriously, but picking up interesting little facts and ideas along the way.
Posted by
coziestSoup on Saturday May 25, 2019 @01:01PM
from the youtube.com dept.
Posted by
coziestSoup on Thursday May 02, 2019 @09:41PM
from the open.spotify.com dept.
Posted by
coziestSoup on Wednesday November 28, 2018 @07:37PM
from the patagonia.com dept.
Anyone else struck by the promptness of the Dept. of Technology here? Always nice to see things just like this working.
Posted by
coziestSoup on Friday October 12, 2018 @02:39AM
from the tomorrowcorporation.com dept.
Posted by
coziestSoup on Sunday June 24, 2018 @10:50PM
from the ask-hn dept.
To be clear, I'm referring to https://www.masterclass.com/.
I'm not really a professional in any of the fields they offer classes in, and am looking to take it out of curiosity, to get a sense of the different industries (like space exploration, investigative journalism etc). For those who have taken classes, how has your experience been? Is it worth the money and time? Do they come off more...
For those who found this interesting, Netflix has a really good show on the history of popular toys called the Toys That Made Us. It's well made and taught me a lot of things about the toys I grew up with.
It sounds to me like Sam was just trying to say that the reputation of YC-backed companies often preceeds them and that VCs look at YC graduates with rose tinted glasses, which they perhaps should not. Doesn't seem like a bad thing to say at all.
It always pleasantly surprises me how well PG is able to put his thoughts into words. I feel like I have had many of the same insights as him, but would never for the life of me be able to explain it to someone else or put it down as an essay for everyone to see.
The limits of ML (as we know it) is still not fully known, so it's worth throwing a wide range of problems at it to see what sticks. I think that's why you see talk of ML everywhere, because people are still feeling out the space, seeing how far ML can go. Eventually, the dust will settle and the next big thing will come along.