cobber2005
The cybernetician Ranulph Glanville speaks of Gordon Pask’s conception of spatially discontinuous entities composed of bodies and minds in this way:
“A p-individual is a psychological individual and an m-individual is a mechanical individual. So an m-individual is a body and a p-individual is a mind. But it’s saying that one person, one body, one brain even, does not have just one person in it, one p-individual – one persona, to use that dramatic term. What it says is that we can take on different roles, which clearly we can. So as someone who draws and as someone who listens I am not the same persona, I’m a different p-individual in Pask’s terms but in one m-individual, but I can also have – incidentally for instance in a group action I can have a lot of m-individuals that become one p-individual. So this is one of Gordon’s clever inventions: The distinction between the m-individual and the p-individual. What that allows is that if I have a room with seven people in it, all busy working at something together, you know, and just lost in that thing where we’re working together, you have seven m-individuals forming one p-individual – one psychological individual that is getting on with the work. And that’s the experience that we have. ... So, m-individuals and p-individuals, they’re bodies and minds. M is body, P is mind. They stand for ‘mechanical individual’ and ‘psychological individual’.”
https://ranulphglanville.org.za/pasks-p-and-m-individuals/
EDIT: added link
I think this describes what happens in Simondon’s ‘psychic individuation’.[1]
[1]https://epochemagazine.org/40/on-psychic-and-collective-indi...
The term “democranomic” is a combination of the words “democracy” and “nomic”. Thus in addition to being a founding game, a democranomic is also a type of nomic, one used to democratically forge a real-world project. What is a nomic? A philosopher named Peter Suber invented a game called Nomic where it is a move to change a rule of the game. It is a game of self-amendment in which all players can redefine the rules of play. In Suber’s original initial rule set, each player’s turn has two parts: First, the player can propose a rule-change which the others vote on. Second, the player rolls a die and collects its points towards the goal of being the first to reach 100 points. About this goal, Suber said, “this rule is deliberately boring so that players will quickly amend it to please themselves”. Since proposed rule changes must pass a vote of the players to be adopted, the goal can be changed (it’s just a rule after all), but only to something the players support. Like a nomic, a democranomic uses its rules to describe how to make other rules. But a democranomic goes further and also use its rules to specify coordinating actions that the group carries out to bring their chosen goal into a physical existence.“
Non-consensual consent seems to me related to Heidegger’s ‘throwness’, which Google Gemini summarized as:
> In Heidegger's philosophy, "thrownness" (German: "Geworfenheit") refers to the idea that humans are passively "thrown" into existence in the world, without choosing their circumstances or having any control over their "being-in-the-world," essentially meaning we are born into a pre-existing world with a set of conditions and limitations that we did not choose; it signifies the fundamental fact that our existence is not something we actively create but rather something that has already happened to us.
> The phrase “the network is the territory” captures the idea that the associative connections and relationships within a network—whether digital or physical—define how meaning is generated, interpreted, and circulated. In this sense, the network becomes a map of meaning itself, shaping the cultural landscape (the territory) rather than merely reflecting it. Networks, through their curatorial structures, dictate what cultural artifacts, symbols, or semiotic objects become visible, relevant, or influential. As these networks grow more complex and intertwined, they increasingly influence our experience of the sociosemioscape, the broader cultural environment where meaning is produced and exchanged.
Edit: misspellings
[0] https://epochemagazine.org/40/on-psychic-and-collective-indi...
> Panarchy is the structure in which systems, including those of nature (e.g., forests) and of humans (e.g., capitalism), as well as combined human-natural systems (e.g., institutions that govern natural resource use such as the Forest Service), are interlinked in continual adaptive cycles of growth, accumulation, restructuring [which sometimes is a collapse], and renewal. These transformational cycles take place at scales ranging from a drop of water to the biosphere, over periods from days to geologic epochs.
> A p-individual is a psychological individual and an m-individual is a mechanical individual. So an m-individual is a body and a p-individual is a mind. But it’s saying that one person, one body, one brain even, does not have just one person in it, one p-individual – one persona, to use that dramatic term. What it says is that we can take on different roles, which clearly we can. So as someone who draws and as someone who listens I am not the same persona, I’m a different p-individual in Pask’s terms but in one m-individual, but I can also have – incidentally for instance in a group action I can have a lot of m-individuals that become one p-individual. So this is one of Gordon’s clever inventions: The distinction between the m-individual and the p-individual. What that allows is that if I have a room with seven people in it, all busy working at something together, you know, and just lost in that thing where we’re working together, you have seven m-individuals forming one p-individual – one psychological individual that is getting on with the work. And that’s the experience that we have. [1]
Also some interesting related ideas in an article named "The Autonomous Cognitive Agency of Social System" in a book called The Practice of Thinking by Marta Lenartowicz and Weaver D.R. Weinbaum (2022).
[1] https://rgon.co/pasks-p-m-individuals/
Edited to fix article name.
"""His thinking parallels that of the philosopher Thomas Metzinger, who studies consciousness and artificial intelligence; Metzinger espouses digital anti-natalism, arguing that it would be wrong to create artificially conscious computer programs because doing so would increase the amount of suffering in the world."""
What if a company ran itself under a nomic (a game where it is a move to change a rule of the game)? If employees where truly free to change any of the rules, perhaps they'd be able to modify the process to work better for both them and the company. (Which might only be possible in a worker cooperative, or a ESOP where the workers are also owners and thus have financial incentives to not just attempt to create a workers' paradise).
"The PCP philosophy, which we call "Metasystem Transition Theory", is systemic and evolutionary, based on the spontaneous emergence of higher levels of organization or control (metasystem transitions) through blind variation and natural selection."