chris_p
Things I'd like to see: * I prefer milliliters over oz (I didn't even know what it was before I googled it, since I live in Europe), please make this an option * Some form of autocomplete, preferably with a dropdown list (but make sure it doesn't obstruct the next textbox). There's a jquery plugin that does dropdown autocomplete well. * Pressing enter should make the next textbox active (seems more intuitive than tab in this case) * It would be nice if the ingredients in the ingredient list below a cocktail were clickable. Clicking them should add them in the list of selected ingredients and update the cocktails visible.
What does this have to do with the rest of your sentence? Are you implying that people who come from divorced families are more self-centered?
That's not what he said. He only asked for some evidence that the writer is really good at "Designing Web Applications", and knows what he's talking about.
What I'm seeing in this demo is 3D in every sense, the code is basically a very simple 3D engine, and it requires knowledge of computer graphics to understand it, so the top-level commenter here asked a valid question.
So this is the HN version of "We did it, reddit!".
You should. It's not just Google: Communities like HN, stackoverflow and reddit provide motivation and help when you need it. Now, with MOOCs being the latest trend in education, anyone can take university-level courses from world-renown on many topics for free.
> Even with Google in all its glory I can't say unequivocally that I would be shipping code if I were 14 today.
Are you sure? Why do you think age actually plays a role in a person's ability to ship code?
Even if you're right, even if it's something rare, we're missing the point. It's not about how rare it is, or how wonderful he is. It's about the product/game. Or at least it should be, in my opinion.
What they should do is display the right separating symbol depending on the user's location.
No, it doesn't. Most people deviate from the norm on something. Age, gender, disabilities. So what?
As a teenage programmer, I can say that teenage programmers aren't that uncommon any more. It's not remarkable, age really doesn't matter. Anyone over the age of 10 can learn programming by taking programming courses from world-renown universities nowdays. I'm 16 and I've been programming for years. That's only because I had a chance to learn programming and I took it, not because I'm more intelligent than a someone who's 20 years older than me and only got a computer when he was 18. Other people at my age didn't have such chances, and I'm thankful.
I did, but that's not the point.
> Why do you think the problem is with the way that he describes his project, and not with the way that you describe your project?
Because successful marketing isn't everything, and because he is not describing his project. The title doesn't say anything about the game. The developer's age doesn't describe a game. I think a community like HN should value the quality of the product over the age/gender/awesomeness of the developer. But obviously I'm in the minority, and I'm just stating my opinion.
If people are going to use something I make, I want it to be because they enjoy it, not because of the number of years I've lived on this planet.
I feel like I should explain my reasons:
He acts as if his age is very important in his accomplishment. Why is it in the title? Why does it matter so much that he is 14? Maybe he has been programming for much longer than the 30 year old who released a website yesterday. Nowdays, anybody over the age of 12 can take online university classes, publish apps (especially when they get the art from sites like MakeGamesWithUs) and learn programming much more easily than 10 or even 2 years ago. 14 year old programmers aren't that uncommon anymore.
I've posted some of my projects to HN a few times. I only got to the frontpage once. I never mentioned my young age, because it's not relevant. I've probably sat in front of a computer many more hours than the Average Joe. If anything, I'm under accomplished. The success/experience ratio matters more than the success/age ratio in my opinion.
But the game is cool indeed, and it's always nice to see somebody complete their first project.
I post my projects to HN too, I have only once reached the front page. I never mention my young age, and I won't do it here, because it doesn't matter and it's not relevant.
Try increasing the collision avoidance importance in the options and decreasing everything else. Generally, playing with the sliders can result in completely different behaviors.