chainwax
chainwax on Hacker News
I'm actually coming around to realizing that I _do_ expect a desktop PC to be small. I'm finding myself only considering Mini ITX desktop cases when I think about upgrading my desktop. I only have one video card and don't have storage requirements that necessitate lots of 3.5" drives, a big nvme is all I need.
We no longer need CD/DVD/floppy drives, storage has shrunk/moved to the cloud. The only thing that's really grown inside a pc case is the video card, and most of these ITX cases are built specifically around fitting popular cards.
Even folks primarily focused on gaming are probably thinking that a full ATX case is a lot of wasted space.
Maybe it's just me, but I think ATX full and mid towers are going the way of the dinosaur.
Correct me if I'm wrong, but what you're describing is client-hosted Bedrock servers, not a persistent, always available, self-hosted server. AFAIK connecting to a friend's world in Bedrock is free, but they must also be online. Hosting a persistent Bedrock server is a paid feature (Realms).
Additionally, highlighting that Bedrock Minecraft is not supported on Mac.
There are surely other ways of enabling multiplayer Minecraft for a family than what I've described, but this is the way I'd recommend.
I'm aware that if you buy Minecraft proper (~$30) you have a license for Bedrock and Java, but I'm a little blurry on what license you get when you buy Minecraft from the Google Play store (~$5). I'm assuming it's a Bedrock-only license, and Microsoft makes money off selling skins etc.
I think most seasoned players, technical folks, or Mac users, would prefer Java. Java Minecraft doesn't have microtransactions, skinning your character is a matter of changing a file, and the plugin/mod support is huge. That's why I stuck to treating the server as "Java first, Bedrock supported" instead of ignoring Java and only playing Bedrock.
A couple of weeks ago I set up a server this way to help get my fiancee into video games. I already owned a proper Minecraft PC license from way back in the day, and bought Minecraft on Android for ~$5. My thinking is that we could play together, me on a Mac and her on a Galaxy Tab we have with a controller. Attempting to get these two clients to play together is what led me into the same situation you are about to find yourself in.
Something to know is that there are two versions of Minecraft, Java and Bedrock (C++). Some others in this thread have talked about the history of why this is, but the important thing to know is that Java runs on Mac/Windows/Linux, and there are some neat launchers that can run it on Android. Bedrock runs on Consoles/Tablets/Phones/Windows. Note that Bedrock _does not_ run on Linux or Mac.
There are ways to host Bedrock-only servers if you're _sure_ no users will ever be running the Java client, but I would recommend running a Java server with the Geyser and Floodgate plugins for compatibility reasons. The plugins are a translation layer that trick Bedrock clients into thinking they're connecting to a Bedrock server. I've been playing this way (me on Mac/Java, her on Android/Bedrock) for two weeks with no real issues. I haven't explored adding any other plugins to the server.
I'm running this in a container on an old Thinkpad in my office. This setup is common enough that GLM-5.2 set it up in (nearly) one shot.
I also really recommend running an instance of https://bluemap.bluecolored.de/ in another container on the same machine. It hosts a neat map of your world, which your family could pull up on their phones while not playing. My server itself is LAN only, but I used a Cloudflare tunnel to host the map so she can show her friends: https://mcmap.thg3.net/
Let me know if you have any questions or would like my server config!
Cambridge. The experience will be more enjoyable, the networking will be good, and seeing a Masters from Cambridge on a resume would make a bigger impression (to me) than seeing that you worked for Amazon.
I think he's referring to the fact that Colossus is powered by fossil fuels.
I played all the way through Space Age on a M1 Macbook Air no problem.
I does indeed bundle it's runtime into the executable, but this is not dissimilar from Go bundling it's gc into every executable.
Granted a compiled hello world Go program will be <2mb while a similar compiled Deno program will be more like 70. I imagine many usecases may not have a storage constraint though, and in that case why not?
I've been working on an app that will use ai to decorate my Anki cards with audio/example sentences/images. The more I get into it though, the more I think I may just end up writing my own flashcard app. I feel like most of the project has been spent wrestling with AnkiConnect, while the fun stuff has been fairly simple.
I personally love this. I have a pretty strong distaste for bright screens everywhere and rather like the look of e-ink screens. I'd love a future where we move away from putting up LCD panels on every surface we can advertise on.
I love where you're going with this, nearly all of my little side projects have something to do with maps and bikes. No comment on how the routes are as I'm not really familiar with any good routes in bigger Euro cities, but as someone who rides around NYC a lot this would be really useful in making routes for visitors who aren't as keen on riding in NYC traffic.
Mobile needs some work. Are you planning on open sourcing this? I'm a mobile dev that might be able to clean that up a little. Good candidate for React Native.
I'm from South Carolina, pretty close to the border with North Carolina. All my life i've heard that South Carolina's roads are terrible, especially compared to North Carolina's _amazing_ roads.
Looking at this data though, it seems while NC edges out SC by a small margin on interstate roads, SC actually beats NC on local roads.
Take that, North Carolina!
because code is like pastaIn more ways than one
Being the first language to contest C++ in places like the kernal is a pretty big deal, no? It helps that the borrow checker is a new idea around being safe without gc.
Love this, and may be helpful for incoming interns who are fuzzy on Git. Up until now my strategy has been to let them figure it out and point them to
https://ohshitgit.com/ if they screw up.
Posted by
chainwax on Saturday February 03, 2024 @11:45AM
from the ask-hn dept.
I'm working on a personal project and found myself looking for an alternative to Postman/Insomnia this morning. This made me realize i've been using the same tools for so long for work (mobile development, finance) that this project may be a good time to try out some new things.Here are a few tools that i've been using lately that I really enjoy:https://pocketbase.io/ - A dead-simple...
I recently purchased a walking treadmill for my standing desk, though it hasn't come in yet. I do think that if you're interested in burning some calories on the clock, a standing desk is a prerequisite.
I have to imagine the Steam Deck playing in the same price bracket (the refurb base model was going for $320), Nintendo _may_ feel the pressure to support backwards compatibility. Why buy a new device and Breath of the Wild over again when you could just get a Deck and play a large % of ever PC game to have ever existed?
Nintendo is also in a different position this time around, as the WiiU, DS, 3DS, etc had such different hardware that remaking a game for the Switch was essentially a necessity, whereas I expect the Switch 2 to be a Switch with faster hardware.
My map has a _bunch_ of controls overtop of it that let the user mess around with what's displayed.
Could I have made it work? Yes
Could I have just made the map it's own self-sufficient component and left the rest of the app as is? Also yes
Did I do these things? No. As one tends to do, I just nuked it and started over
Congratulations! I had a fun time making a little project with Htmx, though ultimately went with something else as I ended up heavily using a openlayers, and map libs are notoriously heavy with clientside javascript and Svelte ended up being a better tool for the job.
I plan on using it again for a future Golang project and look forward to following it's development. If you're in need of a simple/medium complex front end for your app, and _especially_ if you're already using template fragments[0], I really recommend giving HTMX a shot. It's pretty fun to work with coming from Javascriptland.
Also, the guy who runs their Twitter account[1] is hilarious.
[0] https://htmx.org/essays/template-fragments/
[1] https://twitter.com/htmx_org
My company is moving our app to React Native and evaluated Expo as an option. Our conclusion was that we needed some of the features that using Expo doesn't let you use (a lot of native modules, as we're not rewriting 100% of the app all at once).
Additionally, I think RN has come a really long way from where it was when Expo first came about. Expo sought to smooth over a lot of rough edges, some of which no longer exist.
I think Expo realizes this as well, as their main revenue generator is now their deployment tools. The framework is opinionated toward using those paid services, which my org doesn't want to use as we already have processes for building and deploying, which makes working with it cumbersome.
https://expo.dev/pricing
No I don't think so. Next.js adds a truckload of functionality to React, plus handles the server side, etc.
Expo aims to abstract away everything that a web developer wouldn't inherently understand when moving to mobile, i.e. the native stuff. Whether or not it succeeds in that mission, or if it's worth it, is up for debate.