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cgg1

Re:Drone Physics on Saturday July 04, 2026 @07:16PM (#48789937)
I wrote something similar (though admittedly more in depth) some time ago: https://www.cggonzalez.com/blog/index.html
Re:Claude Opus 4.8 on Thursday May 28, 2026 @04:46PM (#48315223)
I find it surprising that the gap between tool usage and non-tool usage in HLE is relatively small (~10%) but the absolute numbers continue to go up
Re:Zed is 1.0 on Wednesday April 29, 2026 @12:38PM (#47950819)
I haven’t booted up an editor in a long time but I’ve written lots of software recently (mostly with codex).

Interesting times…

Re:Bodega Cats of New York on Wednesday April 22, 2026 @01:26PM (#47866572)
Can’t wait for the sequel:

Bodega Rats of New York

Re:Claude Sonnet 4.6 on Tuesday February 17, 2026 @08:34PM (#47055910)
The progress on computer use / OS world is nuts.

14.9% a year and a half ago and now 72.5%

Re:Super Monkey Ball ported to a website on Tuesday January 27, 2026 @09:50PM (#46790437)
forgot how much fun this game is. really takes me back
Re:Rails for Everything on Wednesday January 01, 2025 @08:49PM (#42570910)
I’m a big fan of Django and Go as well but the only thing in the Go ecosystem that I’ve found that comes close is beego: https://github.com/beego/beego

But it still needs to mature quite a bit before I’d be comfortable saying it’s anywhere near Django or Rails

I found Pagoda required me to juggle too many things that were only loosely coupled together.

GoBuffalo was great but as soon as I started using, it got archived :’)

Now I default to beego. It isn’t as batteries included as a rails or django app, but there’s enough there that I don’t have to write as much boilerplate as with only the stdlib.

Re:Some Go web dev notes on Sunday September 29, 2024 @02:14PM (#41689218)
The best thing I’ve found is beego: https://github.com/beego/beego

Not affiliated in any way, but to me it’s better than most of the alternatives

Re:Ask HN: Resources for Learning Graphics Programming on Wednesday September 25, 2024 @11:44PM (#41654341)
This is the most thorough resource I’ve found: https://www.scratchapixel.com/

Though admittedly it is a bit chaotically organized.

That one combined with the ray tracing in 1 weekend series is a good start.

Re:Beego: A Full Stack Web Framework for Go on Thursday July 25, 2024 @12:59AM (#41064862)
agreed. It's interesting that Go has a lot of the ground work set up (built-in prod server, etc.) but no framework has really taken off. And the dev productivity when compared to something like Django is painfully slow...
Re:PID Controller Explainer (2022) on Saturday April 06, 2024 @11:22AM (#39953046)
The most succinct and intuitive explanation I’ve found on PID is this one: https://www.youtube.com/watch?v=4Y7zG48uHRo
Re:PIDs: Creating Stable Control in Games on Tuesday January 16, 2024 @10:12PM (#39022781)
YMMV I guess :)
Re:PIDs: Creating Stable Control in Games on Tuesday January 16, 2024 @09:54PM (#39022654)
Using only PD (no I) when tracking also works well. Might be worth adding a short section about that to compare against the full PID.
Re:I spent two years launching tiny projects on Thursday May 19, 2022 @12:16PM (#31436575)
Interesting. Thanks for taking the time to answer.
Re:I spent two years launching tiny projects on Wednesday May 18, 2022 @06:49PM (#31428599)
How do you decide whether a side project/idea is worth pursuing? You mentioned in another comment that you don’t “do the MVP stuff” and go full blown from the beginning. That seems like a big time sink without a rigorous way of validating whether users want what you’re building.