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cataPhil

you should do that too! the goal is not to replace the game but to foster research on these method, and hopefully apply them to data-constrained settings like robotics
That's correct. Plus it also adds a layer of interaction that's pretty fun, kind of like a wand.
Love it thanks, will look into it!
That's right, sorry for not explaining further in the post! The cardboard was so thin than neither wood nor metal drill bits made a clean enough cut.
These are great ideas thank you!
Thanks! I will probably do that this weekend
Thanks! I highly recommend the book Programming Massively Parallel Processors
Hi :) Yes it's in the post url or here: https://github.com/mlecauchois/micrograd-cuda
I recently decided to turbo-teach myself basic cuda with a proper project. I really enjoyed Karpathy’s micrograd (https://github.com/karpathy/micrograd), so I extended it with cuda kernels and 2D tensor logic. It’s a bit longer than the original project, but it’s still very readable for anyone wanting to quickly learn about gpu acceleration in practice.

Show HN: Diffusing new worlds from Google street view

https://www.panoramai.xyz/

I love the idea of altering reality so I built an app to diffuse from google street view 360 panoramas using SDXL Turbo.To stitch each of the three 120° shots together I used basic inpainting with stable-diffusion-2-inpainting. It requires a bit of prompt and location engineering for the inpainting to work well, but some worlds are really neat. I added an example and a share button to help with...

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