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boristsr

Re:I wish you the best in the Offline on Sunday October 11, 2026 @05:53AM (#50041449)
Reading this article I couldn't help but think of a fantastic talk I found quite motivating by Andrew Kelley, Don't Take The Black Pill.

In it he talks about staying in the game, keeping strong voices advocating for good and positive change, and how stepping back, while a valid protection mechanism concedes the victory to whatever it is that's exhausting us.

https://youtu.be/zLZwpH5lCD4

No, alerts but not limits.
Re:Notes on DeepSeek on Wednesday June 10, 2026 @10:50AM (#48477189)
It's absolutely mind boggling to see claims of model distillation being theft, a class of attack, and all sorts of claims all the while Meta is in court for copyright violation, anthropic has had to settle a case with authors. With distillation "attacks" at least they paid API fees.
I think it depends on the depth of the summary, and the purpose. You can do quite an indepth analysis as part of educational material for example, which is one of the tests of fair use.

I think a key thing to remember when assessing your own liability is fair use is a defense, not an automatic guaranteed right for blanket uses.

Leaking spoilers of unpublished works can definitely cause market harm, and serves no wider good for the market the same way educational material would.

I wouldn't like to be on the receiving side of this lawsuit. At the very least it's going to be expensive to defend against.

Re:It's Time for LLM Connection Strings on Tuesday March 03, 2026 @03:51AM (#47229908)
Yes please!
Re:Gentoo AI Policy on Monday September 15, 2025 @12:07AM (#45246015)
That's not true, or they wouldn't have settled for 1.5bln specifically for training on pirated material.

https://apnews.com/article/anthropic-copyright-authors-settl...

Re:My AI-Driven Identity Crisis on Thursday August 14, 2025 @01:38AM (#44897090)
I understand your thoughts. I've had similar motivation problems about blogging since the release of ChatGPT. Feels like you are writing for a machine rather than readers. Definitely seen a decline in readers since December 2023 on older articles that previously had steady traffic for years.

Also, I just purchased LazyVim For Ambitious Developers. I've used the online edition a number of times in recent months. Thanks for your work!

Re:Fixing a Direct3D9 bug in Far Cry (2018) on Friday July 18, 2025 @05:45AM (#44602837)
Excellent deep dive and explanation of the process of tracking down and fixing it. Thanks for sharing it, it was a fun read. Will definitely keep this in mind next time I fire up farcry for some nostalgia!
This reminds me very much of the fun of the "old internet", late 90's early 2000s geocities fun! Love it.
Re:Siren Call of SQLite on the Server on Tuesday February 18, 2025 @07:30AM (#43088755)
That's not quite true. There is support for "strict" tables which does have more stringent rules around types

https://sqlite.org/stricttables.html

Re:Three-nanite: Unreal Nanite in Three.js on Friday February 07, 2025 @11:50PM (#42980477)
Nanite is a lot more than just a continuous lod system. The challenges they needed to solve were above and beyond that. Continuous lod systems have been used for literal decades in things like terrain. The challenges for continuous lod for general static meshes are around silhouette preservation, UV preservation and so on. One of nanites insights was that a lot of the issues around trying to solve automatic mesh decimation without major mesh deformation/poor results just disappear when you are dealing with triangles that are just a few pixels (as little as single pixel triangles) in size. The problem with small triangles is a problem called quad overdraw, where graphics cards rasterize triangles in blocks of 2x2 pixels, so you end up over drawing pixels many times over which is very wasteful. So the solutions they came up with in particular were:

- switch to software rasterization for small triangles. This required a good heuristic to choose between whether to follow the hardware or software path for rasterization. It also needed newer shader stages that are earlier in the geometry pipeline. These are hardware features that came with shader models 5&6.

- using deferred materials which drastically improves their ability to do batched rendering.

It's actually the result of decades of hardware, software and research advancements.

The 2 solutions posted in recent days seem heavily focused on just the continuous lod without the rest of the nanite system as a whole.

Also yes, there were also challenges around the sheer amount of memory for such dense meshes and their patches. The latest nvme streaming tech makes that a little easier, along with quantizing the vertices which can dramatically lower memory usage at the expense of some vertex position precision.

Nanite does a few things:

- continuous lod as this library does

- software rasterization for small single pixel triangles which reduces quad overdraw

- deferred materials (only material IDs and some geometry properties are written in the geometry pass to the gbuffers, which things like normal maps, base colour, roughness maps, etc being applied later with a single draw call per material)

- efficient instancing and batching of meshes and their mesh patches to allow arrows of objects to scale well as object count grows

- (edit, added later as I forgot) various streaming and compression techniques to efficiently stream/load at runtime and reduce runtime memory usage and bandwidth like vertex quantization etc.

There was also claims that Microsoft ended their HTML engine over anticompetitive behavior from Google.

https://mspoweruser.com/google-claims-edge-slowing-empty-div...

These claims aren't isolated. I think it's a bad look for Google to repeatedly make mistakes when they are currently under multiple investigations for monopolistic behavior.

Re:Ask HN: What Are You Working On? (October 2024) on Sunday October 27, 2024 @07:55PM (#41966646)
I've been working on an automatic sky tracking telescope over the past few months. I'm a few weeks behind on blogging but making solid progress. V1 is nearing completion. Then I want to rework some of the electronics to design and get a custom PCB printed. Also the physical design needs a complete redesign to make it more sturdy for long exposures and solve some wiring pains.

The software allows the platform to automatically align to north and working on accounting for imperfect leveling (such as placing it on a slanted surface) through software and accelerometers.

Next challenges I want to solve in software is focus detection and then automatic image stack and post processing.

Primary goals of the project is a deep dive into robotics and electronics, along with brushing up on webdev which I don't touch too frequently being in the gamedev world. Also allowing me to explore things like digital signal processing.

I'm keeping a bit of a running blog here. [0]

[0] https://gdcorner.notion.site/Stargaze-Telescope-Build-Log-6f...

Re:0 → 1, Shipping Threads in 5 Months on Tuesday October 15, 2024 @12:24AM (#41844921)
I'm not sure how that's entirely relevant. Success of another platform doesn't imply failure of another platform. It's also relatively common for different regions of the world to settle into different social media networks and messaging systems. See: Whatsapp vs iMessage, VKontakte, WeChat, telegram and so on.

There's plenty of metrics to support the fact that Threads is a successful launch.

Re:0 → 1, Shipping Threads in 5 Months on Monday October 14, 2024 @11:56PM (#41844806)
It's actually wildly successful and most companies would kill to have a social media platform with that level of success.

On the play store it's #2 in the charts ahead of ChatGPT, behind Temu.

Perhaps you need to rethink your definition of success and failure. It's objectively a successful platform launch.

Re:FFmpeg 7.1 release: a tons of codecs on Monday September 30, 2024 @06:14AM (#41695464)
Impressive release!
I'd personally be worried publishing this due to potentially also being classified as gaining unauthorized access to a computer system. It may temporarily be a publically accessible and poorly secured API, but that doesn't mean it's intended for public consumption when you have poked around the app to work out the API and then bypassing payment mechanisms.
I'm pretty interested in how companies are exploring how to properly monetize or compensate for scraped content to help keep a strong ecosystem of quality content. Id love to see more efforts like this.
Re:Raspberry Pi Showcases Rust on the RP2350 Microcontroller on Saturday September 07, 2024 @07:46PM (#41477156)
According the Lady Ada from Adafruit relatively few will run into it, but if you are affected it can be worked around by adding an extra resistor for the affected pins into your circuit.

So it seems it's an annoyance rather than a killer. A revised chip would be nice though.

Re:Recording and Processing Spoken Word on Saturday August 24, 2024 @04:07AM (#41336484)
Good article! When I was first learning to produce some tutorials I knew sound was an important aspect but it was quite a lot to learn. This level of depth was good. I especially struggled with the advice of "just use your ears".

I also heard the advice of "point the microphone at the source, not the source at the microphone", so you kind of speak at a 45 degree past the microphone which definitely helped with pops.

If you ever get around to another one, would love a similar level of guide into a subtle EQ tune to improve sibilance etc.

Great work!

Re:GIL Become Optional in Python 3.13 on Monday August 12, 2024 @02:37AM (#41221684)
Yeah it will be the default in the future. They laid out their roadmap a while go. It's a long roadmap to allow libraries to update. IIRC it would be default by 3.16 at the earliest. I think there was even a stage where there would be GIL and GILless distributions.

https://www.infoworld.com/article/2338862/python-moves-to-re...

The used market is really good now from a buyers perspective. I'm working on a few projects and wanted a few extra pi's. Managed to grab a few used ones from people that have sidelined their projects. Good condition. Basically paid retail price but also got 7inch touch screens with each pi for free.
I've heard this response and it still doesn't make sense to me. If I get caught downloading a movie, it's not a defence to point to the ripper and say "I didn't violate the copyright, they did!"

I don't see how it's a valid defence at all.

Re:TSMC CEO predicts AI chip shortage through 2025 on Friday July 19, 2024 @12:07AM (#41001949)
The sheer logistics of a large scale mobilization means that its obvious weeks and even months in advance. Moving troops, equipment and ammunition to staging areas etc. Even just preparing transports shows up.

Think back to the weeks before the Ukrainian invasion. It's kinda hard to hide it.

Re:AI is exhausting the power grid on Friday June 21, 2024 @08:58AM (#40749141)
I've been hearing peak oil is happening "next year" for at least 20 years. There's plenty of reasons to clean up our energy supply, but this is the weakest of all the reasons.

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