blueblazin
I have now uploaded the entire codebase to the repo! Neither sneaky nor deceiving, just plain old stupidity, I'm afraid.
I was motivated to make the codebase visualizer linked above to help me understand how the various pieces of the system that is being vibe coded connect with each other.
Now I'm thinking about how I can build something similar for agents. How can we teach "systems thinking" to a model?
- Python interpreter in Rust (fail): https://github.com/BlueBlazin/pyrs
- Low-poly Google Earth like engine (success): https://github.com/BlueBlazin/lowpolyearth
- Codebase -> 2d infinite-zoom visualization (success): https://github.com/BlueBlazin/blockviz
I have never understood or liked all the obsession with one-shot builds.
We just need someone* to create a "WoW Classic" version of a social network so that we can get back on it and this time try to make it work. Social media is one of the worst things that has happened to humanity since the web was created. But it used to be good. So it's incomprehensible to me why no one has made a social networking site matching old facebook and without the awfulness added later.
* Maybe some of us can do it, send me a message.
It's written in Rust and runs on WebGPU (wasm with threads). I made it as a native mac app but have now ported it to wasm.
Disclaimer: The app was fully vibe-coded over a course of around 80 days using Claude Code and Codex.
Web app: play.lowpolyearth.online
Press esc for controls.
Home page with more screenshots: lowpolyearth.online
Show HN: Low Poly Earth – The whole planet in 3D, built from OpenStreetMap data
https://lowpolyearth.pages.dev/
After seeing demos of Claude and GPT construct Manhattan and other city neighborhoods in 3D I was inspired to make something similar but for the entire Earth.It's a low poly version of Google Earth built using open street and elevation data as a native Apple silicon Mac app. It was built entirely using Codex and Claude Code and took about 80 days.
To work in LLM training/inference you’re expected to know this stuff but to know this stuff you need to be working in the space.
> For most people who work on programming languages, the easy part is coming up with new and better ideas about how to make programming better. The hard part is convincing anyone to actually use those ideas for real work.
Totally agree, there's only so much strangeness you can introduce in a new language[1] regardless of benefit.
But AI agents should not feel much resistance to radically new ideas in PL design. I've been thinking for a while now about how PL design will evolve post agentic AI. I think it will be very interesting to see what new ideas we can come up with to improve programming languages when we worry much less about adoption.
[1] https://steveklabnik.com/writing/the-language-strangeness-bu...
Show HN: Game Boy pixel pipeline explorer
I made a pixel pipeline explorer for the original Game Boy's Pixel Processing Unit (PPU). If you are implementing a Game Boy emulator or just interested in it then this might provide some help :)
Now at 350k lines. Native and wasm binaries (you can try the limited wasm version online). Currently adding a full CPython test suite benchmark.
Just for fun, not trying to replace CPython here. Mainly to test the limits of current coding agents.
Show HN: AI agent coded Python 3.14 interpreter in Rust
https://blueblazin.github.io/pyrs/
Hi HN, inspired by the Cursor team's attempt to use agents to vibe code a browser, I decided to try something a bit easier but still challenging enough to push the limits of current coding agents.The result is a Python 3.14 targeting python interpreter written in Rust entirely by a single coding agent (Codex) in 30 days.While the main focus is a native interpreter (macOS and linux atm) there is...