Show HN: Half-Life 1, without loading screens
https://github.com/bishopdynamics/Continuum
During the ~48hrs that I had access to Fable 5, I decided to have fun with the Xash3D-FWGS engine for Half-Life 1, starting with a "level streaming" system (pre-load the whole campaign, its only ~500MB anyay).After that was working, I succumbed to the call of feature creep and added a projected flashlight, and some ambient occlusion, and some hacky entity shadows.Finally, I redid the menu...