benswerd
benswerd on Hacker News
And FYI this does pass the mom test, I forced 8 people at an event to try this last night and it got a very positive reception.
I enjoyed making this game. It's the first time I've ever designed anything near this ornate.
Historically I've always done minimalist design. This isn't necessarily because its better, but because I'm not a great designer.
However, this weekend I decided I'd try something new, I wanted to design for a really distinct aesthetic and try to make the whole app feel fun, I think I achieved that.
Everything in here is 100% vibe coded, I didn't read a line of code behind it. It's also vibe deployed, I didn't do a single thing beyond telling my AI to deploy it.
This excites me, anybody else built something like this?
Posted by
benswerd on Wednesday October 14, 2026 @04:33PM
from the github.com dept.
Posted by
benswerd on Thursday October 01, 2026 @06:55PM
from the imessage.swerdlow.dev dept.
I made some cool new ui components lmk what you think
How do you represent uncertainty? I know dependency mapping is a huge problem in GANTT systems when one dependency takes a ton longer than expected. How do you account for that here?
Posted by
benswerd on Friday September 25, 2026 @01:16PM
from the freestyle.sh dept.
Posted by
benswerd on Thursday September 24, 2026 @07:19AM
from the freestyle.sh dept.
Try it, you can run your own games on bw.swerdlow.dev
I’m not convinced a lot of it can’t be solved with code mode.
Marine staggering for example seems like an ideal code mode task.
I predict latency will improve greatly in the next 12 months to more than 4x speed on current frontier tasks
I agree.
My first time playing StarCraft was at summer camp around a decade after it came out.
All the smartest people played it so I wanted to too. Great decision, I have been continually impressed with the people who StarCraft introduced me to.
I might open this up to a tournament if enough people want. Any interest?
I predict LLMs will reach superhuman level and beat even that model in the next 12 months
Not hard to build. I was shocked at how fast/easy this was to pull together.
Oh sorry I should be more clear on that. Will add to report.
For agent harness I did Claude Code, Codex, Grok Build. This was primarily a cost driven decision — I have a lot of free tokens and I didn't want to pay API prices for this.
For game harness I used minimal BW-API issue command and get observation apis as tools. I felt this was the most fair way to do it on my small scale.
In the future I would like to integrate code mode and multiple games/I think if it was a best of 5 where each agent could learn from its past games and build its own automations over time that would be much more interesting.
+ Playable Agent driven Starcraft
Posted by
benswerd on Saturday September 19, 2026 @10:44AM
from the bw.swerdlow.dev dept.
What is the hardest part of building this for you?
What made you choose digital ocean?
Its not a zero day. I found this while zero day hunting.
It is a surprise and I cannot reveal what it is 4 the sake of the memes.
Posted by
benswerd on Friday July 24, 2026 @08:30PM
from the show-hn dept.
https://git.swerdlow.dev/
also check out:git clone https://git.swerdlow.dev/spiral
git clone https://git.swerdlow.dev/bad-apple
I’m confused what you mean, I post on either subdomains of my own website for personal projects or blogs on my company website freestyle.sh.
My twitter is @benswerd.
What are you saying?
I'll say this: as a very competent engineer I have gone weeks at a time without handwriting a single line of code in the past few months. It is where the industry is going.
With respect to CSS expertise, I don't need/want perfect CSS at my company, I want styling that is clear and workable. Tailwind and ShadCN gets me there, my most backend-y backend engineer gets tailwind. The job of CSS on my team is not to be beautiful or top 1%, its to function.
I'm a big believer in guides. ShadCN provides great starting points for continued engineering as do other ShadCN libraries. For companies with the resources to, they do just start with BaseUI.
In the long run I think most UI will be BaseUI/RadixUI + Component and style guides, prompts, and traditional packages will no longer be relevant.
Just did this, found result fairly interesting, I reject most of its objections on the basis of bad code. When I say Im pro explicitness I'm also pro comment, and pro separating the "this is core fact" and "this is configuration that i don't care too much about". Will use this test for future writing.
This is a fair point. Im not opposed to the open function existing, but I do think its valuable to own the underlying implementation of thigns like it (maybe not open) in your codebase so you can review the implementation and reconfigure it to your precise requirements.