News for hackers. Stuff that matters.

beckthompson

Re:Does anyone remember websites? on Saturday October 11, 2025 @11:29AM (#45549904)
If you've visited old mining operations / shacks that's pretty common! There are always some weird choices and cool things to see
Re:On Being Blocked from Contributing to Lodash on Monday October 06, 2025 @11:38PM (#45499159)
My only theory is maybe they thought the author was a bot? It seems very odd to block someone over one PR.
Re:Everything that's wrong with Google Search in one image on Wednesday September 24, 2025 @07:04PM (#45366965)
Its sad but I think at this point its kind of a safety issue not to use an ad blocker. Those results are not clearly ads and I've clicked on fake links in the past when they were.
Re:Hypervisor 101 in Rust on Thursday September 18, 2025 @01:07AM (#45285646)
The word "hypervisor" always sounded so techo and cool to me!
Re:C# Will Become F# – Gautier Talks About Microsoft Technology on Thursday September 11, 2025 @04:40PM (#45215913)
Rider is really nice!
Re:Show HN: Run any GUI app in the terminal with term.everything on Wednesday September 10, 2025 @01:13PM (#45200762)
Super cool! I also really am glad you added videos and examples in your github repo its nice to get an overview
> But that's not how real life works at all, right?

oh of course! Sorry, I was never trying to imply that that it was in any way realistic. For video games often the most fun / compelling choice is not the realistic one! Striving for realism can be a great goal and often has a lot of positives, but it is often limiting. Video games are just art, being photorealistic can be beautiful and amazing but is often not the best choice for expressing an idea.

I'm unsure how useful they'll really be honestly! In many situations its very useful to know when your "done" talking with an NPC when they start repeating lines etc...

There could probably be cool uses but I don't think it will be a pure "upgrade" as the repeating dialog is kind of a feature honestly.

We'll have to see how it pans out xD

Re:Seedship [Text-Based Game] on Monday September 08, 2025 @09:17PM (#45176261)
I love this game and have had it on my phone for many years. Funny to see this come up - I just played it a couple of times a day ago for the first time in a few years.
Re:Clankers Die on Christmas on Monday September 08, 2025 @06:28PM (#45174900)
This is an interesting perspective that I have not heard before. I have to think about it... Thanks for the insightful comment
Proton DB is an amazing website that I use all the time. Thank you for maintaining it!
Yeah that would be an issue... It's pretty common in like the middle of a week day and I'm in a pretty populated area
I'm pretty sure the bots are farming "Drops" which they'll sell for money. Every week you get a free case (or skin I think) which the bots are taking advantage of
of course! But there isn't much else to do so I'm just giving a solution that works for me
Play casual matches! They only match you with players nearby and its a lot of fun. I regularly see the same people and its a lot of fun getting to know everyone and banter throughout the game (I only play the hostage gamemode as well).

The only issue I've had is the amount of bots. When I play I regularly get into matches where 19/20 players are all bots and they auto kick you the moment you join. Its very frustrating

Re:AI tooling must be disclosed for contributions on Thursday August 21, 2025 @03:06PM (#44976767)
I think its simple, just don't hide it. I've had mutliple contributors try to hide the fact that they used AI (E.g removing claude as a code author - they didn't know how to do it and close the PR when it first happened.). I don't really care if someone uses AI, but most of the people who do also do not test their changes which just gives me more work. If someone:

1.) Didn't try to hide the fact that they used AI

2.) Tested their changes

I would not care at all. The main issue is this is usually not the case, most people submitting PRs that are 90% AI do not bother testing (Usually they don't even bother running the automated tests)

Re:Self-Signed JWTs on Friday August 01, 2025 @04:35PM (#44762180)
Github has a cool little article on making JWTs for their API. Very useful!

https://docs.github.com/en/apps/creating-github-apps/authent...

The JWT website is also super useful https://www.jwt.io/

Re:Programming Vehicles in Games on Friday July 25, 2025 @12:08PM (#44684797)
> There is actually a lot of literature on how to simulate vehicles, which would be quite a bit of help.

Could you link some? I'm interested in this topic but have struggled to find good resources

Re:A Century of Quantum Mechanics on Monday July 14, 2025 @02:36AM (#44557094)
haha I remember taking my quantum mechanics class. I thought I finally had "finished" old physics and was finally doing "newer" stuff.

In the library there were some old physics books, looked at one that was like 70 years old and it was covering the stuff we learned that quarter... Guess I have a LONG way to go until I learn "new" things xD

Re:The Rise of Whatever on Friday July 04, 2025 @02:13AM (#44461611)
Oh for sure I agree 100%! I was just saying that they will always make stuff up no matter what. Those are both good fixes but at its core it can only "make stuff up".
Re:The Rise of Whatever on Friday July 04, 2025 @01:59AM (#44461543)
But just compiling doesn't mean that much and doesn't really solve the core issue of AIs making stuff up. I could hook up a random word generator into a compiler and it also would also pass that test!

For example, just yesterday I asked an AI a question about how to approach a specific problem. It gave an answer that "worked" (it compiled!) but in reality it didn't really make any sense and would add a very nasty bug. What it wrote (It used a FrameUpdate instead of a normal Update) just didn't make sense on a basic level of how the framework worked.

Re:The Rise of Whatever on Friday July 04, 2025 @01:35AM (#44461418)
AIs still frequently make up stuff up - there isn't really a way to get out of that. Have they improved a lot in the last six months? 100%! But they still make mistakes its quite common
Re:Old Growth Wood on Tuesday May 20, 2025 @12:09AM (#44037695)
You also have to remember that new 2x4s are actually 1.5x3.5 while older ones were actually 2x4! Its fun to do work on an old house and actually get the correct measurement of 2x4 xD
Re: on Friday July 26, 2024 @01:53AM (#41076110)
Wow this is amazing! I couldn't tell from the demo but can you zoom out? I can't wait for the windows release!
Re:Daylight Computer – New 60fps e-paper tablet on Thursday May 23, 2024 @05:01PM (#40459871)
Man looked super cool but its just too expensive for me. I hope you guys are successful so your price point can go down a little so I can buy one in the future!
Re:What contributing to Open-source is, and what it isn't on Saturday April 27, 2024 @11:24AM (#40180691)
Yeah your right, after re-reading the article that was the point the author was trying to get across!
Re:What contributing to Open-source is, and what it isn't on Saturday April 27, 2024 @11:24AM (#40180684)
Hmmm after re-reading the article I think you might be correct!

> Heck, with proper supervision the kids themselves can help too. You can do open source as a beginner, you don't need to be a senior for that.

> But you need to be involved in the project and act accordingly, you don't just go and throw bricks around.

I guess I am doing it the correct way! I think the author should have also mentioned this point in the how to contribute the right way so its more obvious.

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