bcjordan
bcjordan on Hacker News
Posted by
bcjordan on Tuesday July 28, 2026 @11:25AM
from the kedge.dev dept.
Feel like there's now a lot of modern software that can do particular things well but there is new promise in finding universal abstractions that can ideally run recursively / safely run any software at their leaves. (Unix + tooling is most of the way there ofc)
I feel like Docker Compose / K8S / VM / Dagger.io layers are close but can't quite always recurse flexibly and aren't always simple to run with. Networking / devices / auth are often awkward choke points
This was a pre-LLM YC startup AssemblyMade which was basically this
Posted by
bcjordan on Thursday May 28, 2026 @10:29AM
from the paperpile.com dept.
Posted by
bcjordan on Sunday April 26, 2026 @04:54PM
from the nectome.substack.com dept.
Posted by
bcjordan on Sunday April 26, 2026 @04:49PM
from the spencergreenberg.com dept.
Posted by
bcjordan on Monday March 09, 2026 @11:14PM
from the youtube.com dept.
There's an awesome book Ian put out with laces on the cover and illustrations of all his lacing and knot suggestions. Potential future gift!
Posted by
bcjordan on Wednesday December 24, 2025 @11:17AM
from the show-hn dept.
Posted by
bcjordan on Friday October 03, 2025 @05:09PM
from the cve.org dept.
Really interesting. Feels like a fun platform to tinker with like "circuit bending" to make surprising behaviors happen across the entire OS
I wonder what the ideal demo of this that makes its approach visually legible would be
Posted by
bcjordan on Monday June 23, 2025 @11:34AM
from the paperpile.com dept.
> turn ideas into action
Taking this to extreme degree — could wire up a GitHub/`claude` workflow that automatically generates pull request implementations of top-rated features (e.g. with branch previews hooked up so you can just try it and approve)
Note there is a CLAUDE.md file in the repo, so this was likely built at least in part with Claude Code.
Deep cut but he also open sourced Facepunch.Steamworks which turned Steam SDK / C# integration from brutal to delightful
Posted by
bcjordan on Sunday January 12, 2025 @04:41PM
from the nochlin.com dept.
In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.
Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.
In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.
Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)
Curious, are the slow build times locally, your own CI or Unity Cloud Build? (If local/own builders may be some ways to dramatically lower the build times eg by managing the Library/ cache per-platform.)
Happy to help anyone with optimizing these approaches it's been a pain to figure out
Curious which companies / startups are working in this space? Axon (formerly TASER), any others?
Posted by
bcjordan on Sunday October 27, 2024 @11:21AM
from the arroost.com dept.
Posted by
bcjordan on Saturday September 28, 2024 @07:11PM
from the grantkot.com dept.
Posted by
bcjordan on Wednesday September 04, 2024 @03:42PM
from the cosine.sh dept.
Posted by
bcjordan on Wednesday September 04, 2024 @03:41PM
from the honeycomb.sh dept.
Examples page for an app that generates an app given any API
Btw if anyone is trying out a move from JetBrains IDEs to Cursor (or VSCode base) I found it essential to select the JetBrains mapping in the VSCode keyboard config. Many of the refactors / diff jumping / commit shortcuts are supported out of the box and it's a much smoother transition when you don't need to retrain muscle memory / look up whether a given feature is supported while learning the new editor
Ooh that is an interesting focus, I personally love sharing and reading about startup ideas and can't get enough of that content online.
In case it's interesting, along this direction there's halfbakery, pg's essay on how to find startup ideas, YC's RFS posts, and more recently the Startup Ideas podcast/youtube channel which features guests sharing ideas they've been thinking about.
Edit: I see you updated the site with example problems, those are great. I could see this being a great structure for collective solution ideation.
Curious was there a problem that inspired you to create the website? Could be inspiration to scope down the website focus some, or have an example problem/solution on the front page
This is a really nice dev-friendly API, could see it becoming a compelling go-to for eg indie hackers who have moved simple view analytics to reasonably priced tools like Plausible/SimpleAnalytics over the years.
In some ways it feels like Loggly, worth taking a look at their query/dashboard system as it has some really nice tools for clicking around to slice and dice graphs using unstructured data.
Will have to give it a try some time!
Posted by
bcjordan on Sunday August 04, 2024 @04:46PM
from the github.com dept.
Curious what applications for vector search you've found interesting