awkravchuk
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Friday October 18, 2024 @03:13AM (#41877039)
Thank you!
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Friday October 18, 2024 @02:56AM (#41876978)
Thanks so much guys :)
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @12:19PM (#41871075)
Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @11:44AM (#41870728)
I also learned it by chance while preparing the article :)
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @11:26AM (#41870541)
Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @10:49AM (#41870202)
I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @10:09AM (#41869839)
Thanks mate, I appreciate it :)
Re:Gamedev in Lisp. Part 2: Dungeons and Interfaces
on Thursday October 17, 2024 @10:05AM (#41869799)
There's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1