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ashcairo

Re:Show HN: Make and Sell your own MineCraft style mobile game on Wednesday March 25, 2015 @05:10AM (#9261863)
Thanks for checking the page out buddy!
Re:Intel Compute Stick on Tuesday January 06, 2015 @09:34PM (#8848548)
Microsoft made licenses for their OS's free for anything under 9 inches.
Re:TypeScript: New Compiler and Moving to GitHub on Monday July 21, 2014 @03:09PM (#8065433)
I haven't used Typescript yet, but I'm very keen on it. How fast is the compiler currently for you? (eg. seconds or minutes?, and how big is your codebase? (eg. 10k or 100k?)
Re:How To Marry The Right Girl: A Mathematical Solution on Friday June 13, 2014 @09:23AM (#7888656)
<3
I'll be honest with you guys. Since G+ integration, I've found the comments left on YouTube videos to be far more intelligent and appealing to read.
Re:Coin on Thursday November 14, 2013 @06:31PM (#6736542)
Can't the merchant just treat it like an online payment. Take the Card number, expiry date and security code?
Not sure what you mean by that, but thanks for checking it out :D
Re:What is this real-time web you speak of? on Friday October 25, 2013 @08:02PM (#6615546)
Real-time is definitely the future of development, but disappointed to see no mention of real-time client side technologies like the one I'm working on (http://playir.com). That allows you to update client-side source code across mobile web & native platforms.
Re:Nreduce online incubator shuts down on Sunday September 29, 2013 @02:27AM (#6464326)
I loved it back when it was using a fixed Wednesday deadline and saved bandwidth by linking to private YouTube videos, (rather than hosting nReduce copies).

If you bring it back, make sure you let me know.

Re:Why mobile web apps are slow on Tuesday July 09, 2013 @09:03PM (#6016774)
Great post! I'm a huge C++/Anti-GC/Games developer here.

Few notes. On performance, most of the time, I'm GPU bound when writing games. In this JavaScript based game for iOS: http://imgur.com/XQdGKHw,swTBC9T#0

I'm getting 11ms used up on the CPU and 29ms used up on the GPU: http://imgur.com/XQdGKHw,swTBC9T#1

That's 11ms using iOS JavaScript which isn't JIT optimised.

Granted CPU will go crazy if I try running advanced Physics using JavaScript, but I tend to push Math intensive functions to C++ using a hybrid approach.

On GC, I'm not a fan, I like managing my memory. However, UnrealEngine, which is super-awesome, has a built in garbage collector. In my experience with it, whenever someone tries to blame its GC for performance/memory abuse, to my dissatisfaction, the problem usually lies elsewhere.

Main reason I've full on switched to the JavaScript world for development is its ability to re-interpret code on the fly. Allowing me to write and tweak, code/ui/design changes in real-time across multiple-devices.

Re:Product Managers, Stop Pissing Off The Engineers on Sunday June 23, 2013 @09:40PM (#5930490)
I imagine you can do both in a really small or one man team, but to do both in anything bigger will require a very difficult context switch between job functions.
Re:C++ on the web: emscripten, nacl, flascc on Friday April 26, 2013 @01:03AM (#5611563)
You beat me by 30 seconds. Congrats!

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