arange
Envoy Acquires OfficeTogether
Emugaming – Windows 10 on Docker (+QEMU) with GPU Passthrough
Cloudy Gamer: Playing Overwatch on Azure's New Monster GPU Instances
Office Hacks, a new podcast highlighting quirky hacks in the office place
Revised and much faster, run your own high-end cloud gaming service on EC2
AWS Lambda as a back end for a single-page app
Ubiquiti EdgeRouter: Configuring this low-cost enterprise-grade router for home
Show HN: Creating a long distance phone dialer with Twilio's TwiML
Show HN: LambdaJob – Use AWS Lambda to run server-side code from the web browser
Attaching a Thunderbolt GPU to a Macbook Air
This is what a hidden fee looks like
Is LLDB really the best debugging tool for iOS?
In the past, developers would have resorted to starting with interface builder to do their designs. As they continued the development process, theyd notice that more and more of their views had to be done in code because Interface Builder wasn't powerful enough to do what they wanted. It could then be understandable why for newer projects, someone would skip Interface Builder altogether and go for code-only from the start.
Things have changed now though. Auto-Layout is extremely powerful in both Interface Builder and through code. Out of the box your visually designed interfaces now support powerful alignment and resizing irregardless of screen size. This is a big deal because there are a lot of screen sizes in iOS these days (iphone4, iphone5, ipad, all of these in landscape and portrait and yet again all these permutations with and without the keyboard open). auto-layout makes internationalization super easy too as all objects on your interface are designed to get bigger as words get longer (such as in German), yet have all associated objects around them still be perfectly aligned. Even right-to-left languages (and interface re-ordering) is supported without any additional code.
Looking at the code in the article, none of these are supported. If you even turn your iphone landscape the ui will be cut off. Let alone supporting ipad, keyboard open, longer words in the buttons/labels, etc.
I highly recommend new iOS developers to start with Auto-Layout from the getgo: https://developer.apple.com/library/mac/#documentation/UserE...
It's like tables vs css. Use CSS, it's much more portable.
GroupMe stops fee-free bill splitting early
As part of the launch of this feature, GroupMe promised fee-free transactions through to March 12th. Likely caused due to too much abuse. All transactions are now seeing fees of 3.5% + $0.99.
most studios would have avoided even trying to work on a linux port to their games often citing that there arent enough users to justify the engineering time. yet the unintended consequence of this [allegedly bad business decision] was that they found sizable optimizations to even their flagship Windows version as a by-product of linux optimizations. this in turn brings the system requirements down for the game on Windows, more people can play it, and more profits. all because of the effort used to port to Linux.
cool stuff valve.