anewone
anewone on Hacker News
One problem for me is opening more interesting links than I have time to get to. Bookmarks don't really solve the core problem of not properly managing my time. When I used to use RSS, I would have many feeds racking up dozens of unread and potentially interesting posts as a sort of todo list which I never got around to clearing. So I decided to forget about RSS and try not to worry about catching every single item out there.
There have been plenty of games with over 1 million in sales being labelled as roguelike in the past decade or so, for example: FTL, Binding of Isaac, Slay the Spire, Dead Cells. You might note that each of these games has a completely different style of gameplay to the point where the roguelike label is only describing the format, similar to a game being single-player vs. multi-player or competitive vs. cooperative. I'm somewhat surprised by deck-building games in particular using the Roguelike label as they are more or less procedural and "permadeath" by definition.
I've seen "run-based" being used to describe the format, which isn't quite as catchy of a term but gets the point across better.
"Traditional roguelike" is how I've started searching for games such as Angband which are actually, well, like Rogue.
Generally images in emails are linked, and not actually sent with the email. So any time the email is opened, the email client makes a request to the image host, and this request can contain a unique identifier for the recipient.
Some email services will cache the images for a period of time but in many cases it will perform a fresh request each time the email is opened.
There are certainly companies doing this already. The only advantage of a tracking pixel is if your email content doesn't have any images already. And I guess it sounds scarier for a headline.
I'm curious how they're doing it. Without having used their product, I gather that they're blocking certain known trackers and/or checking for tracking pixels directly. But it's not hard to put a unique tracking link on any arbitrary image which is part of the email's content. The only full defense is turning off all images.
edit: apparently they automatically cache the images on delivery, which should work. This is really a change that needs to come from the mail providers so good on them. As long as they don't try and assume what the user is interested in like Gmail does, they can drop tracking all they want.
Gmail can do their own tracking on what emails a user opens. If they find that a user is leaving a lot of mail from a domain unread, they might decide to start shifting that mail into the spam box to provide a better UX.
As a sender, it's impossible to get any specifics from Google as to when it happens. You can get a generalized spam report rate from them but that's about it.
They don't, but they also don't share that information with the sender. Gmail wants senders to be proactive and auto-unsubscribe disengaged recipients, which requires tracking open/click rates.
And on top of that, some mail providers like Gmail won't even tell you this is happening. I understand why they don't but it's really difficult if you're a small time newsletter trying to get off the ground.
Tracking pixels are the closest we have to determining whether somebody opens (& hopefully reads) the email. Click rate is the next best thing but unless you are an incredible marketer it will be far below open rate, possibly 1/4 or less. What Google is implying there is to use tracking images and automatically unsubscribe users that don't load them after several messages.
He doesn't have a Wikipedia page, but Cleveland Blakemore certainly fits the Usenet gamedev troll profile.
They're referring to the number of times to subtract 35 from 350. Do it 10 times and you end up with 0, there is nothing more to divide and so 10 is the answer.
Your point on time limits reminds me of XCOM 2, where Firaxis added turn limits to most missions to combat this same problem. They ended up doubling back a bit in the expansion by adding more untimed missions and a setting to ease the timer, because a sizable amount of players complained that they were being forced to make bad decisions. I personally agree with you on this and think that needing to optimize a bad situation is more interesting than always being able to use the boring but effective strategy, but it's clearly not for everyone.
Reminds me of:
"No wireless. Less space than a nomad. Lame."
While that was my first thought on reading the headline, consider this scenario:
Man makes a drug to help people in pain. Turns out this comes with some nasty side effects. Feeling guilty, he works on a way to help undo what he made.
Not that I believe this was the case, but this is a damned-if-you-do-damned-if-you-don't situation.
It amazes me how difficult it is (relative to the drink complexity) to order a regular black coffee at a Starbucks or Dunkin Donuts.
Yes, digraphs involving z are quite common in Polish so it's not as bad as it looks. Still, English would never have a string of them like "szcz" ("shch" in English orthography).
I think it could have been interesting if it was somehow based around the contrast of what Jack thinks he's doing and what's actually going on. But from skimming the article it seems that they wanted their canon to be that he's actually a vampire hunter, which I agree is a bit distasteful.
The constant +-25 is just a consequence of the matchmaking enforcing balanced MMR matchups. It's not like chess where you're more likely to have some kind of imbalance. That's why it breaks at the extremes.
They still teach Animal Farm. Remember: Russians are Bad.
I'd rather be a replacable cog than a crucial lynchpin. I prefer to look at my job in the same way. It's much less stressful that way.
Same thing. The time is the investment. There are always projects with better RoI so a rewrite is constantly at the bottom of the pile. "We'll get to it someday."
I tend to do the same, picking at uneven feeling bits. What sucks is how it turns into a vicious cycle. If I can somehow keep away long enough for the skin to heal, I can usually stop.
Until I find another spot.
It always surprises me to hear that people enjoy carbonated water. Different strokes. The only way I can stand carbonation is with some flavor. Tap water is just fine to me.
Alternatively: the study was about "low carb", while keto is "extremely low carb".
It's possible to control for these factors by adjusting your expected outcomes accordingly. Not saying they did since I haven't bothered to read the study though.
Trousers as well. Kept losing my phone until I got a case.
Isn't the fact that it needed hard work an indication that the statement is useful for the average person?
But that doesn't emphasise why. The point is to say "keep on truckin'".
If you have to spend a minute thinking about erosion first then it loses its punch.
It's saying that it's easier to see flaws in other people than in ourselves.