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alex_x

Agree on it being a good thing
Am I the only one who takes these “legends returns“ for a lack of innovation?

Noticed that for a while in triple A gaming. I get it, companies are playing safe, but I don’t want to be sold the same thing over and once again..

Edit: typo

A farmer producing meat is a better farmer than me even if I hire my own farmer.

If we invent a meta-farmer profession (for those who hired a farmer) I will be great meta-farmer, but still suck as a farmer

Commit messages, comments and function names are hard to come up with, that's why we spent years to argue on maximizing value. We also learned to pay attention because we new that this particular name is like that with a reason.

Now it's hard to pay attention to code comments and commit messages because costs to produce them is zero and llm doesn't care about communication and your attention budget

All above comes at a cost of author slowly starting to understand less and less code in their own projects.

Then in other projects as well.

After the initial boost is over they will have to pay money just to stay afloat because they have already outsourced their thinking.

I’m not anti AI, but I’m very worried about this bragging “you are not better engineer if you do things yourself”. Yes, you are, it all comes in small details.

Re:I Love the Computer on Tuesday June 16, 2026 @04:57AM (#48552477)
I got emotional here as well.
Re:Mini Micro Fantasy Computer on Wednesday May 27, 2026 @10:39AM (#48295118)
Easy-to-learn and built-for-learning-good-practices are two different things;

I think your point is perfectly correct but it's mostly about the second one

Re:I'm Tired of Talking to AI on Wednesday May 27, 2026 @07:39AM (#48292698)
Humans are highly dependent on the environment; you can blame people for eating too much of highly processed food and lots of sugar, but that's what happens if all you see around is highly processed food and sugar
Re:I'm Tired of Talking to AI on Wednesday May 27, 2026 @07:36AM (#48292661)
lmk if you ever visit Zürich :)
Re:I'm Tired of Talking to AI on Wednesday May 27, 2026 @07:34AM (#48292641)
I agree with that 100%
Re:I'm Tired of Talking to AI on Wednesday May 27, 2026 @07:19AM (#48292481)
I also wonder if this is so visible because a lot of people don't really care what they do and will happily use any bullshit machine to simulate work.
Re:I'm Tired of Talking to AI on Wednesday May 27, 2026 @07:08AM (#48292390)
thinking becomes a commodity
Re:Mini Micro Fantasy Computer on Wednesday May 27, 2026 @06:41AM (#48292213)
That's a fair point for students, but as a beginner who simply wants to tinker with fun stuff, you can go very far without knowing of a program stack.

I think I had the wrong audience in mind

Re:Mini Micro Fantasy Computer on Wednesday May 27, 2026 @06:29AM (#48292151)
I wonder why all these easy-to-learn languages use indentation to denote scope, not something like curly braces. Isn't it actually harder to explain?
seeing this slop landings is so tiring.

It makes me not caring about potentially good product in no time

Re:Wrote this for humans, now I use it as a prompt on Wednesday May 13, 2026 @03:28AM (#48118877)
About year and a half ago I put together code review guide for human-written code to help my team speed things up and show how to operate based on trust, respect, and mutual goals;

This aged well and now the same article shared as a prompt guides LLMs to review generated code focusing on understanding and maintaining consistency in a codebase

Re:Programming Still Sucks on Friday May 08, 2026 @02:14AM (#48059280)
been thinking about the same for a while but couldn't put this into words; thank you
Re:StarFighter 16-Inch on Wednesday May 06, 2026 @02:30AM (#48032973)
what's your average battery life?
isn't that a normal timeline for critical vulnerability? Seems like paid marketing
Re:Raylib v6.0 on Thursday April 23, 2026 @01:11PM (#47878373)
No bindings, I wrote a few wrappers myself to make often used functions a bit more swifty, but otherwise its pretty smooth sailing
Re:Raylib v6.0 on Thursday April 23, 2026 @01:06PM (#47878298)
a lot of cool-looking stuff in my ECS is supported by Swift parameter packs; however, once you start using them a lot you find limits pretty soon.

One example: the following wouldn't compile in swift:

  func query<each T, each K>(
    _ body: ((repeat each T), (repeat each K)) -> Void
  ) { ... }
so you kinda work around it with extra type wrappers but this looks ugly - I've been using macros to hide some of the ugliness away xD

edit: the example is oversimplified just to show the point - in this example compiler can't really tell where T ends and K starts, so its logical; but I had more complex cases where a human would've been able to infer types correctly

Re:Raylib v6.0 on Thursday April 23, 2026 @11:35AM (#47877013)
there is not much to brag about yet :'(

About a year ago I was curious about building an ECS-based game engine with world simulations like in dwarf fortress, but obviously at much smaller scale while playing Starfield. Something cool started to materialise after tinkering so I thought why not turn it into a space-sim roguelike with a simulated living world.

I use swift because it gives me fantastic devex with all its great type inference and macros + raylib gives me cross platform input handling / rendering and window management.

C-interop setup is basically instant - you point compiler to c headers and the API becomes immediately visible on swift side

As for swift ergonomics, I particularly love that I can now write very readable code, like:

> world.addRelation(attacker, Attacks.self, target) > world.addRelation(player, Owns.self, sword)

or

> for (entity, position) in world.query(Position.self).with(Health.self, Velocity.self).without(Enemy.self) {}

Re:Raylib v6.0 on Thursday April 23, 2026 @10:49AM (#47876421)
I'm currently building my roguelike in swift using c-interop with raylib - this brings me so much joy

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