al-king
Strudel REPL: https://strudel.tidalcycles.org/
One interesting feature of Tidalcycles is Euclidean Sequences, where various 'natural' ways of distributing X notes over Y durations are easily expressed: [1] https://tidalcycles.org/docs/reference/mini_notation/#euclid... [2] https://strudel.tidalcycles.org/learn/mini-notation#euclidia...
Ideally folks notice discrepancies between their experiences and the things it recommends and find their taste and judgement that way, though it doesn't always work out.
So like, maybe the fact that some of the advice is clearly dreadful if you try it could be a useful wedge against the kind of cult thinking so pervasive in software. I've seen considerably more grief from people treating his SOLID stuff like a bible that clean code. YMMV.
The substitution is a rhetorical device to deliberately draw comparison between different ways of approaching the same goal, i.e. being more effective as a programmer.
The author, I expect, would justify the sleight of hand by saying: the audience that believes most wholeheartedly in 10x programmers is precisely the audience that needs to hear how to benefit from low-hanging fruit that will make teams more effective. Really it's an old saw, "the brilliant jerk vs. collaborative team".
You're welcome to disagree with that assessment, but I'd suggest that responding to the particular contentions in the article is more worthwhile that overinvesting in a rhetorical dichotomy which has been used for effect only.
Language emphasising subjectivity can do several things - a) you signal uncertainty so that the group has a better idea of what's really known, b) you explicitly distinguish opinion from fact, c) you invite people to share their understanding so you can get on the same page.
The emphasis seems to be less the informational (a) and (b) and more the cultural (c). It's tricky - in some sense if you're certain, you undermine the force of your opinion this way. Comparing the two communication styles there's a tradeoff between reducing friction (unnecessary? examination) and encouraging communication in general, with possible benefits for cohesion, shared understanding and expertise but also the possible detriment of communal navel gazing. If you trust the studies this refers to, encouraging equal turn-taking overall has long-term benefits for productivity.
I think both approaches have failure cases where communication becomes ineffective. Individuals will adapt to each style to different degrees, and there's no total substitute for savvy folks who are alert to social forces at play, and guide discussions when team members over- or under-play their hands.
To share the generalisation used by this piece, the suggested conversational style is more hospitable to women. Where this article talks about psychological safety, equal participation etc., I think a lot of male engineers feel safe in much more confrontational and argumentative situations than women - they can even find a kind of fun in conflict, or regard it as totally impersonal, where many women would find it deeply unpleasant and to be avoided at all costs.
That said, it's certainly a bait-and-switch headline. Kind of par for the course.
This is Clozure: https://ccl.clozure.com/
The gist seems to be that more distant synapses can't initiate an action potential, or firing of the neuron, but can prime the neuron to fire in reaction to synapses closer to the cell body. This means that outer synapses can provide 'context', e.g. indicate that prior steps in a sequence have been recognised, while inner synapses can cause firing if the context is fulfilled, i.e. context + necessary condition (recognition of the most recent step in the sequence) = action potential.
It's not computationally surprising, but it is a specific cellular mechanism.
Imperative builds are a different mindset - where lein projects feel like a different language which emulates Clojure syntax, boot feels more like a library, and context switching is a favourite HN bugbear. Being able to program a build can be a boon, where otherwise you might've had to rely on the creator of your build tool catering to your special case with an appropriate flag.
In practice, though, I've never created a project with very interesting builds in either tool, I only dabble in Clojure. The test will ultimately be whether the community finds it useful.
His latest with Emmanuel Sander, "Surfaces and Essences: Analogy as the Fuel and Fire of Thinking", is comparatively much more straightforward and less obfuscated, and still fascinating.
The questions posed by Nagel and Searle are interesting ones. Qualia is really difficult to account for - it makes sense for a materialistic system to have 'distinct placeholders' for different experiences, but why should they 'feel like' anything? Precisely because they propose a non-materialistic solution, they're difficult ones to explore - and so it's not really surprising that their own attempt to illustrate their perspective haven't been that convincing to materialists. The Chinese Room thought experiment is only convincing if you start out assuming the only thing that can 'think' is the person doing the card shuffling, which begs the question. See Hofstadter's Metamagical Themas for a good exploration of the argument.
If you're interested in sophisticated explanations of conscious experience and semantics from a materialist's perspective, Hofstadter and Sander's 'Surfaces and Essences' and Minsky's 'Society of Mind' and 'Emotion Machine' are great. Dennett's 'Intentional Stance' is also relevant - discussing how we can sensibly talk about material systems as having intention. Bear in mind that dualism is the more 'natural thought' in historical terms, and even hardcore materialists lapse into dualist terms easily. Researchers are rightly suspicious of unexamined assumptions. When it comes to science of the mind we have a history of novel, unnatural thoughts that are also very flawed (like Behaviourism), but critically, materialism (and Behaviourism) have both been productive.
One thing you can comfortably say about the progress of science is that at any point we're going to be partly wrong. Materialists are actively investigating and testing ideas, which meets my definition of 'real science'. Even if researchers are wrong on an important point, it doesn't make their work worthless, so you should probably hold back on the character assassination. Brain injury's effect on subjective experience and behaviour suggests to me that pure mechanism is important to experience, which is why materialism is my 'default hypothesis'.
If you want to ask hard questions, then go back and look at your assertions. What does 'really doing' semantics entail? How can the 'void' between semantic and syntactic systems be accounted for? Or, if we can't currently explain it, what can we do to investigate it?
Avoid confusing warnings against a certain kind of vanity with anti-intellectualism, which regrettably is popular enough already.
15 is iffy. I'd prefer to know about a problem even if someone has no idea how to fix it, whether through lack of experience or creativity. If he's meaning to say "people who work with me must be this talented", just come out and say it.
The rest are by and large sensible and to the point. I particularly like avoiding e-mails, because it's not intuitive, but it can work well: e-mail seems like it has an importance hump and 'stupid questions' might not be raised, and simultaneously it's harder to tell how people feel about things. Might work differently for you, though.
EDIT: After a little consideration, being able to designate Circles as public does seem reasonable, though. I follow games industry, comics, and Uni club people and have them in groups saying as much. I'd feel perfectly comfortable publishing those for people who're interested, and would like to find those people.