News for hackers. Stuff that matters.

akiro

Re:Makepad 1.0: Rust UI Framework on Tuesday May 13, 2025 @05:22PM (#43977871)
Stellar performance! The fact it compiles to web wins my heart!
Re:Lit: Simple. Fast. Web Components on Friday July 21, 2023 @12:51AM (#36810120)
Shadow DOM is native web feature. If you don’t like it you can simply not use it. Lit does not force you to use Shadow DOM
> If this funding is cut, we are concerned that we will see much less accessible content for everyone.

Yeah, that is exactly what Google is concerned about. /s

Show HN: JavaScript debug inspector made with ES6 and web components

I want to share something I made to help me automatically generate UIs for arbitrary data models: https://github.com/arodic/ioHopefully someone else finds it useful as much as I do. I'll be building my next couple of projects with it and I'll try to maintain it. The UI library can be used as an alternative to React or Vue, but it can also be used alongside.If you want to use just the object...

( Read More... | no comments | on HN )
Re:Show HN: HearInsights – Automatic Notetaker on Wednesday July 26, 2017 @03:31PM (#14859394)
Looks quite nice! It would be more useful if it can be integrated into Slack, Jira etc. For example a slack bot could notify people if they, or their tasks were mentioned in a meeting.
Will do! Thanks for the suggestion.

DOM-less Polymer-like approach to building complex JavaScript apps

I've been playing with the idea of a DOM-less Polymer-like library. After few days of hacking this is what I came up with:https://github.com/arodic/carbon.jsI like Polymer, but I got tired from creating DOM elements and templates for every single piece of encapsulated logic so I made something that allows encapsulation and DOM-like composition in pure JavaScript.It works with Polymer (with...

( Read More... | 2 comments | 2 points | on HN )
Re:Creating 3D worlds with HTML and CSS on Thursday November 06, 2014 @12:11PM (#8568065)
Amazing work! I would never have imagined someone will take CSS 3D rensering this far.

Regarding scalability, my previous experiences with similar rendering techniques is that this will definitely not scale on current GPU architecture.

The problem here is that with each polygon, your GPU api performs a draw call, an expensive operation you don't want to abuse. Also, updating matrix and other uniforms with each polygon is expansive. In a certain sense, your browser has to upload your entire geometry to GPU every single frame.

I can see this approach being useful for simple scenes with relatively flat objects. For an actual 3D geometry, I would never think using this in production.