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Show HN: PokéPath TD – Free Pokémon tower defense game

https://pokepathgame.com

I built a game aggregation site featuring PokéPath TD, a fan-made Pokémon tower defense game.Key features: - 140+ Pokémon to collect and evolve - 9 unique routes with 100 waves each - Legendary Pokémon boss battles - Auto Mode for AFK farming - Plays directly in browser, no download neededBuilt with Next.js. Happy to answer any questions!

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Re:Show HN: Shuffalo – Unlimited free word puzzle game on Thursday December 04, 2025 @02:26AM (#46144753)
Thank you for the feedback! You're right - 'sever', 'verse', and 'reverse' should all be valid answers. I'm working on adding support for multiple solutions and multiple languages. I'll let you know once the update is ready!

Show HN: Shuffalo – Unlimited free word puzzle game

https://shuffalo.cc

Hi HN! I built Shuffalo, an unlimited word puzzle game inspired by The New Yorker's daily word puzzle.The problem: Daily word games only give you one puzzle per day, then you have to wait 24 hours.Shuffalo offers 300 archived puzzles you can play anytime. Each puzzle has 5 levels (4-8 letters). Spin the letter wheel, form words, use shuffle when stuck.Features: - Completely free, no signup...

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Re:Show HN: Queens Game – Daily Challenge and Leaderboard on Saturday September 20, 2025 @05:43AM (#45311845)
What’s new: Daily Challenge (UTC), Top-N leaderboard with pagination, mobile-friendly player cell, and <3MB Cloudflare Worker optimizations.

Tech: Next.js App Router, Cloudflare D1, on-demand level loading.

Ask: feedback on puzzle UX and performance; ideas for archived challenges.

No trackers, no popups. Works on mobile.

Hey! Thank you so much for playing my game and for taking the time to write such thoughtful feedback. I truly appreciate it!

That's an excellent question, and you're right that the first few levels are designed to feel very familiar to ease players in. The main differences in Enhanced Queens Game really start to shine on the more complex boards:

The Colored Regions: My version adds a third, crucial rule – you must have only one queen per colored region, in addition to one per row and column. This introduces a new layer of spatial reasoning that completely changes the strategy.

The Adjacency Rule: Queens cannot be placed in any of the 8 squares immediately surrounding another queen (horizontally, vertically, or diagonally).

And thank you especially for the feedback on the crown's visibility for players with color blindness. This is incredibly helpful and something I hadn't fully considered. Accessibility is very important, and I will definitely work on a fix to improve the contrast or add a more distinct visual indicator for the queens. I've logged this as a high-priority task.

Thanks again for the fantastic feedback! It's invaluable for a solo developer like me. I hope you'll give some of the later levels a try and see the new mechanics in full action!

Hi HN, I'm the creator of this project.

I've always been a fan of logic puzzles like the Queens game that became popular on LinkedIn, but I felt the core mechanic was a bit one-dimensional and lacked strategic depth. I wanted to see if I could create a more challenging version for myself and other puzzle lovers.

The main twist in Enhanced Queens Game is the introduction of "colored regions" as a third constraint, on top of the classic row and column rules. The goal is now to place one queen per row, column, AND region, while also adhering to a new adjacency rule (queens can't touch on any of the 8 surrounding squares). This transforms the puzzle into a much deeper spatial reasoning challenge.

I'd love to hear any feedback you have, especially on the new 'region' mechanic, the difficulty curve, or any UI/UX suggestions.

Thanks for checking it out!

Hey HN,

I'm the founder of a startup, and one of my biggest time sinks was creating decent-looking banners for ads, social media, and blog posts. I'm not a designer, and tools like Photoshop have a steep learning curve. I figured others might have the same problem.

So, I built aibanner.co. It's an AI-powered tool that generates banners from a simple text prompt. You just describe what you need, and it creates a bunch of options in seconds. The goal is to get professional-looking creatives without any design skills.

It’s designed for marketers, founders, and anyone who needs visual content quickly. You can create banners for social media, ads, email headers, and more. It has already helped users save about 95% of their design time and has generated over a million banners.

It's free to try, I'd love to hear your feedback and any suggestions for improvement!

Hi HN, creator of grounded2.net here.

I wanted to share a project I've been working on for the past few weeks. I'm a huge fan of the survival game 'Grounded', but I was often frustrated by how scattered the best information was—spread across wikis, Reddit threads, and outdated YouTube videos.

So, I decided to build the kind of central, high-quality resource I wished I had from the start.

This project was also a great personal challenge to go deep on a modern web stack. It's built with:

* *Next.js* for the framework, using static site generation (SSG) for nearly every page to ensure the site is incredibly fast. * *Tailwind CSS* for styling. It was my first time really committing to the utility-first workflow, and I'm a convert now. * The content is managed via a Git-based headless CMS approach.

The site features detailed guides on base building, a full bestiary with creature weaknesses, crafting recipes, and more. I put a heavy emphasis on clean design and mobile-friendliness.

I know the HN community has a sharp eye for both design and engineering, so I'd love to hear any feedback you have—on the tech stack, the UI/UX, performance, or even the content strategy.

Thanks for checking it out!

Show HN: I built a satirical Dowry Calculator to highlight a harmful tradition

https://dahejcalc.in

Hi HN,I've created a simple, non-commercial web tool called the Dahej (Dowry) Calculator.Growing up hearing stories within my community about the immense pressure and financial ruin caused by the dowry system in India, I wanted to find a way to talk about this difficult topic. Direct confrontation often shuts down dialogue, so I chose satire as a way to approach it.The calculator is...

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Show HN: Created an "Indian Dowry Calculator", Calculate How Much You're Worth?

https://dahejcalc.in

Hello everyone,Recently, I created a fun little website: the Indian Dowry Calculator.Based on your age, occupation, skin color, caste, etc., calculate how much dowry you can get in the Indian marriage market. The results might surprise you.Of course, this is just a satirical project, aiming to make more people pay attention to the deeply - rooted dowry problem in India. I hope you all have fun...

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Re:Show HN: Japanese Sentence Analyzer on Monday July 21, 2025 @09:56PM (#44642517)
Great! It has solved many of my problems. Thank you.

Show HN: A fan-made resource site for the Roblox game Grow a Garden

https://www.bone-blossom.org

Hello HN,We're a small team of developers and data analysts who are also avid players of the Roblox game "Grow a Garden".While playing, we found ourselves constantly switching between outdated wikis, sprawling spreadsheets, and Discord channels just to find reliable information on plant stats, pet abilities, and profit strategies. The data was scattered, often inaccurate, and it was taking the...

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