adsahay
Re:Webshell.io
on Monday December 24, 2012 @12:10AM (#4961936)
Reminds me of YQL (http://developer.yahoo.com/yql/) - one of the more underrated things by Yahoo for developers.
Re: diary.io - should we build this?
on Wednesday December 12, 2012 @11:53AM (#4911085)
There are differing opinions here on whether this is a good way, but give it a shot!
Re: diary.io - should we build this?
on Wednesday December 12, 2012 @11:40AM (#4910980)
We're bootstrappers and don't mind serving a niche if there's enough value to be generated (and reaped).
Re: diary.io - should we build this?
on Wednesday December 12, 2012 @11:38AM (#4910966)
This is something we're debating. If suppose data was to sync with a folder on your Dropbox, we can't guarantee its integrity should you decide to remove or move it, whether accidentally or intentionally. This isn't unsolvable, but definitely something to think about.
diary.io - should we build this?
Re: How to game hackernews?.. or NOT
on Tuesday October 23, 2012 @11:40AM (#4688584)
> We would like to conclude the post saying that it was not a marketing gimmick from our end. Being hackers ourselves, we just wanted to check if HN algo was vulnerable to such tricks.
Ok does anyone buy this?
Re:Hack or not: picking sports and cashing out (legally)
on Thursday October 18, 2012 @01:38PM (#4669908)
Can't believe I'm meeting all sorts of cool guys in this thread - expect something in your mailbox soon. :)
Re:Hack or not: picking sports and cashing out (legally)
on Thursday October 18, 2012 @01:37PM (#4669902)
Hi Matt, it is the latter. I looked up your website and would love to chat more if you are up to it.
Re:Hack or not: picking sports and cashing out (legally)
on Thursday October 18, 2012 @01:09PM (#4669717)
We'll chat soon, David.
Re:Hack or not: picking sports and cashing out (legally)
on Thursday October 18, 2012 @12:47PM (#4669578)
And Tumblr seems to be down. Thank you Murphy.
Hack or not: picking sports and cashing out (legally)
Yahoo, religion and the web
Re:Dear Marissa Mayer...please make Flickr awesome again
on Tuesday July 17, 2012 @11:43AM (#4256193)
There's the photography community and then there's everyone else. For everyone else there's Facebook (don't mind shitty photo quality and management). I'm no fan of Instagram, and even if I was, I wouldn't stop using a DSLR.
I've been with Flickr for years now, am a Pro user, and nothing else comes close for a photography enthusiast. IMHO all it would take is few key redesigns and better mobile apps that would make the photography community really happy to stick with it.
Tunneling localhost to the web for development
Consumer Internet and privacy: Weighing in on the Path controversy
Adventures in TodoLand
Re:The things first time founders do…
on Monday January 23, 2012 @05:40AM (#3499868)
They waste time and energy optimizing their code and architecture for a million users, when they only have a 100.
Newsletters
Chrome installs app(s) without your knowledge
Trying to buy a condom in India [video]
Re:Next year I'm going to start up
on Thursday December 29, 2011 @12:20AM (#3402629)
The point of my post is that nothing you read or hear prepares you for what's actually coming. The only way to know is to dive in.
Re:Next year I'm going to start up
on Wednesday December 28, 2011 @12:56PM (#3400625)
Not in the next two months. Will keep everyone posted when that happens.
Next year I'm going to start up
The treasure hunt analogy
Re:Software philosophy: Release early, release often vs polished releases
on Monday November 28, 2011 @08:40AM (#3285768)
Expectations from software are lower than other products like cars, televisions. A car breaking down in the middle of a drive to work is far more "severe" an incident than Internet Explorer hanging and crashing. Further, software engineering as a field is very very young, with a far lower barrier to entry, resulting in products and processes which are much less evolved and mature compared to other industries. I think these are important factors why software tends to have lower quality bars than cars or physical products.