adrianton3
Also, let's say team A (10 C app/systems programmers) in a company asks HR to look for a C developer and HR comes back to them with 10 great web developers to be grilled by the engineers of team A - what happens then? Does team A shrug and say "welcome to our C codebase, we shall now rewrite it in tailwind or whatever because you are now here!" - I really don't see how it can play out
Would you install a native app to book a flight? One for each company? Download updates for them every now and then, uninstall them when you run out of disk space etc
I can ask the same question about every other activity we do in these non-native apps.
I have support for linux, controllers, steam deck, mac on my to-do list in that order - it's simply a matter of time (up-front, maintenance, testing) and money since macs do tend to cost quite a bit. I'm a linux user myself and I hope I'll port it properly sooner rather than later but meanwhile I also know it seems to just work with proton.
Hope you have fun!
I tested it on Windows 11 and Linux (via proton). I'm afraid I can't say anything about Mac OS until I get my hands on apple hardware and I'm not familiar enough with their emulation layers to take a guess.
I'm aware this tech stack is a bit divisive :) but I made sure it runs just fine at 120 fps on my non-gaming laptop.
In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time.
It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet.
Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that.
Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints.
I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it.
Looking forward to your questions and feedback.
Show HN: Robot Unlock – an open-ended programming game/zachlike
I assume this refers to operator overloading. I think `a + b - c` looks way more readable than `a.add(b).sub(c)` and I'm happy when a language lets me define my own operators for vectors/matrices but I also have a side-curiosity: do they ever have a good use case outside of a math context? I never heard anyone praise `<<` `>>` in C++ for ex.