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adityazero

Re:Vx – One Language, Every Chip on Saturday October 03, 2026 @09:32PM (#49949706)
> Is the intent that applications developed with this are compiled for target hardware on a machine-specific basis?

Vx gives you the power to do so, but one can be conservative by putting all the values in the fleet/*.vx files to extreme values. An analogy to that would be when we compile for X86-64, we can specify `-mcpu` otherwise by default the compiler picks a conservative backend.

Vx allows one to define compute elements(number of cores, etc), memory elements (number of distinct memory elements, hierarchy if any) and their relationship (placement, ownership etc). Together they define the toplogoy of a machine. Toplogy goes into machine description files (see https://github.com/vx-lang/Vx/tree/main/fleet) and the compiler uses them to 'monomorphize' the program based on that topology.

Re:Vx – One Language, Every Chip on Saturday October 03, 2026 @09:17PM (#49949628)
That story is buried in a long chat thread between me and Gemini.
After all of the others were done with hacking? There was a point in time when it was giving some publicity, it is a bit late IMO.
Re:Nvidia announces native GPU programming in Rust on Friday September 18, 2026 @06:24PM (#49761055)
Rust/C/C++ all have a similar memory model, they were designed for a linear memory model. a `float` does not carry the provenance (a float out of cudaMalloc or a malloc look the same to the rest of the program). This is the fundamental problem that very few (e.g., Vx vxlang.org) are trying to address.
Re:How I use LLMs to learn complex topics on Monday August 10, 2026 @02:41PM (#49247876)
I just ask LLM to to give me a short tutorial on the thing i want to learn but i dont want to start from chapter-1, that is boring. so i upload my resume and say that make this tutorial based on the skillsets i already have.

btw, this is a much better experience than watching Youtube videos for learning.

They are busy capturing market first, and I think that makes more sense. 'premature optimization etc.'
There are market verticals where this makes a lot of sense. Embedded systems and IoT devices comes to mind.

Even in data center space, I believe several layers can use fixed weights and remaining layers will compensate for the variations. Power savings will be huge so I think there is an incentive to do more of these.

Re:The next chapter of our AI momentum on Wednesday August 05, 2026 @08:37PM (#49190939)
All of these would happily come back if Sundar left.
Re:The next chapter of our AI momentum on Wednesday August 05, 2026 @08:37PM (#49190935)
> sundar, softly: “we can create a permission working group.”

so true. i have attended meetings to decide on meeting topics for the next half.

Re: on Tuesday July 28, 2026 @06:55PM (#49091097)
NVIDIA runs the other way. The instruction set is documented, but the `ptxas` compiler is not. And NVIDIA's documentation stops higher up than people assume: PTX is a virtual ISA, but SASS is published simply as a list of opcode names.

So I went through the open compiler sources, OpenXLA and the Mosaic dialect inside JAX. They name the parts of the machine they generates code for, and there is useful information in there for anyone writing TPU kernels.

`tpu.log` is `printf`. A tag string plus whatever values you hand it. Next to it sit log_buffer, and trace_start/trace_stop for timing regions. I feel kernel debugging on TPU has a worse reputation than it deserves.

`tpu.weird` takes an `f32` and returns a `bool`. JAX's lowering evaluates `http://lax.is_finite` is its negation. So the TPU has a hardware predicate for "this float is weird."

And the MXU is a FIFO. Push the weights, stream the activations, pop the result. Weight-stationary, more than one per core, 32-bit accumulator enforced by the verifier. "bf16 in, fp32 accumulate" is the only shape the unit offers.

90 operations, eight memory spaces, and a lot of guidance to developers.