Wolfmans55
Wolfmans55 on Hacker News
This is awesome. I know I downloaded something like this back in the early 2000s that would destroy your desktop. Ants, hammers, bombs, etc.
I love these super creative software + hardware project ideas you don’t see too much of anymore!
TIL "Game Boy Micro" is a thing.
Posted by
Wolfmans55 on Friday May 01, 2026 @06:10AM
from the show-hn dept.
https://spinorama.io/
A couple years ago I shared my Jeopardy-style game maker on HN, Buzzinga. A bunch of folks ended up using it for team events, classrooms, and game nights, which was fun to see.I kept running into the same problem with "Wheel of Fortune"-style games though. The options are basically:- Console games (Wii, Switch, etc.)
- PowerPoint templates
- Or cobbling up some DIY solutionI don't have a...
Wow, thanks for the heads up! Was not expecting this...
Yes. If a team buzzes in and the host marks their response as incorrect, they can’t buzz in again.
Yes, you just hit “Create new board” on the play.buzzinga.io page which will prompt you to sign up or log in.
Nope. Everyone should be able to see the clue, but not the answer or correct response to the clue.
There’s only two public boards: “Animals”, which I clobbered together awhile ago just as a demo for folks to test Buzzinga with.
I later added the “Millennials” game, which I created myself and played with friends on a game night.
Neither have clues from the Jeopardy! show itself AFAIK.
I’d like to make an offline mode so you can connect physical buttons/buzzers and not have to worry about connectivity/latency, etc.
When I was thinking of a name I thought, well, what do you do when you’re playing? Buzz in. So I just thought “Buzzinga.” That’s the origin story.
So overall, the site including the buzzer page uses websockets for (close to) real-time client-server communication.
Obviously latency can be an issue, so my non-perfect B+ solution is to essentially calculate the round trip of the buzz, divide it by 2, and subtract it from the server time.
client ------------ pingTime ------------> server
client <----------- serverTime ----------- server
roundTrip = pingTime + pongTime
buzzTime = serverTime - (roundTrip / 2);
The server time is always the source of truth since client times can vary. Not using NTP which could possibly be more accurate.
You'll only see it if you're logged in. I'll fix the menu button!
Yeah, the wording is a good point. I'll think about the color scheme.
It's possible, but there are other jeopardy game maker sites out there that charge money and have existed for 5-10+ years that do similar things but with "Jeopardy" actually in their name (e.g. jeopardylabs)
Worst case, they do, and then I know I made a good product.
In the menu you'll see there is a "Show answer" button. The host can log in on a different tab or device to see the answer to the currently flipped clue.
Ha, never heard of this event. Watching the one from DEFCON 31 now. Did you play in that one?
No plans at the moment, but I’m not fully against the idea.
Yeah, I made a category for a game night with friends called “Who wrote this Facebook status in ‘09?”, which was very popular.
Repurposing the logic for different game shows is definitely interesting. Although I’ve matured Buzzinga in the last seven months, there’s definitely still room to improve, but eventually I can see this transition!
Posted by
Wolfmans55 on Sunday July 14, 2024 @08:20AM
from the show-hn dept.
https://buzzinga.io/
Sometime in early 2022, my wife and I started watching Jeopardy! regularly, almost by accident. Inspired, I thought it would be fun to create and host my own games with family and friends.By September 2022, I debuted Buzzinga at a family reunion. Back then, it was just a website running locally on my MacBook. It was a total blast, and I knew this was something the world should enjoy too.I...